The Grim Adventures of Billy & Mandy (video game)

The Grim Adventures of
Billy & Mandy

Wii cover art of The Grim Adventures of Billy and Mandy Video Game
Developer(s) High Voltage Software
Full Fat (Game Boy Advance)
Publisher(s) Midway Amusement Games, inc.
Distributor(s) Cartoon Network Interactive
Composer(s) Gregory Hinde
Drew Neumann
Platform(s) Nintendo GameCube, PlayStation 2, Game Boy Advance, Wii
Release date(s)

PlayStation 2 & Nintendo GameCube

  • NA: September 25, 2006

Game Boy Advance

  • NA: October 16, 2006


  • NA: November 16, 2006
  • EU: March 16, 2007
  • AUS: March 15, 2007
Genre(s) Arena Fighting
Mode(s) Single-player, Multiplayer

The Grim Adventures of Billy & Mandy: The Video Game is a fighting game based on the television series of the same name. It was developed by High Voltage Software and published by Midway. The PlayStation 2 version's DVD compatibility feature came with behind-the-scenes footage and the season one episode "Little Rock of Horror". Midway announced the game on February 15, 2005.[1]


Grim's Mojo Balls get unleashed into Endsville, causing normal people to be infected by supernatural rage and senselessly fight each other. Billy, Mandy, Grim, and Irwin trek through locations from their episodes such as the underworld, the pumpkin patch, and even Billy's backyard to simultaneously recover the Mojo Balls and find out who was responsible for their release, following a trail of chicken feathers as they go. In the end it turns out that Billy is to blame for the release of the Mojo Balls having once again plundered Grim's trunk (he wanted to free Moe and Joe, and Grim put a curse on his trunk that caused whoever opened it to sprout chicken tail feathers) and he is beaten up by Mandy in the end credits.


The gameplay heavily mirrors that of the Power Stone series. In the game, you can execute light and heavy style attacks. Gameplay includes multiplayer, solo, and co-op Story Mode and Mission Mode. Different weapons are scattered through all the levels, such as a halberd or a club. Treasure chests contain items including weapons, cupcakes, hamhocks, and Mojo Balls that restore the player's Mojo Meter. When the Mojo Meter fills once, a Mojo Smackdown can be performed where the character attacks the opponent with a barrage of punches, kicks, and slaps, and finally a piledriver. When the Mojo Meter fills twice, a Mojo Meltdown can be performed, instantly knocking out all opponents. An opponent is not fully defeated until their lives are depleted and the player or another opponent attacks them, triggering a "finishing blow" sequence. In Story Mode, the game culminates with a battle against the brain-eating meteor from "Little Rock of Horror".

Cast and characters

The game features 15 playable characters, all of whom (with the exception of Jack) are voiced by their respective voice actors from the cartoon, and 5 horde characters:

"Weird Al" Yankovic voices the game's announcer.


IGN's Mark Bozon gave the Wii version a 6.8 "okay" rating, calling it "a solid game with minimal Wii advantages and a few technical limitations."[2]


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