Urban Yeti!

Urban Yeti!
Developer(s) Cave Barn Studios
Publisher(s) Telegames
Platform(s) Game Boy Advance
Release date(s)
  • NA: August 16, 2002
Genre(s) Action
Mode(s) Single player

Urban Yeti! is an action video game developed by Cave Barn Studios and published by Telegames for the Game Boy Advance. It was released in North America on August 16, 2002.

Gameplay

An orange yeti walks forward on a street towards a blue police officer, and both figures are seen from above. Water sits to the left of them in what appears to be an ocean.
The yeti battles with a police officer on a street.

The plot of Urban Yeti! focuses on a yeti's quest to find a yeti mate in a large city populated with humans.[1] The game plays from a top-down perspective similar to the early Grand Theft Auto games.[1][2] The player must make their way through the city in order to come across missions, which take the form of separate minigames, such as when the yeti must get a job in order to earn the money to pay a toll to cross a bridge.[1]

As the yeti walks around the city, he is attacked by townspeople and must try to avoid being killed.[1] The game features four minigames and four missions to complete.[2] Once minigames are completed, the player is unable to go back and play them again unless they type in the password for the section of the game they are in.[3]

Reception

Urban Yeti! received mostly average reviews from critics, who praised the game's humor but criticized its technical problems; it received a 67% and a 68.71% from review aggregate websites Metacritic and GameRankings respectively.[4][5] IGN's Craig Harris criticized the game's slow frame rate and technical problems, stating, "... because of the loose and sloppy presentation it ends up feeling like a game produced by a few guys down in someone's basement...instead of something out of an established development studio."[1] Allgame's Brett Alan Weiss noted that the game had charming moments, but ultimately had little replay value and had too many graphical problems.[2] GameZone's Scott Kuvin felt that the collision detection of the game had some glitches, but felt that the game's humor overcame any technical problems.[3]

References

  1. 1 2 3 4 5 Harris, Craig (August 23, 2002). "Urban Yeti! - Game Boy Advance Review". IGN. Retrieved July 31, 2010.
  2. 1 2 3 Weiss, Brett Alan. "Urban Yeti! - Review". Allgame. Retrieved July 31, 2010.
  3. 1 2 Kuvin, Scott (September 28, 2002). "Urban Yeti Review". GameZone. Archived from the original on October 19, 2002. Retrieved July 31, 2010.
  4. "Urban Yeti! (gba) reviews". MetaCritic. Retrieved July 31, 2010.
  5. "Urban Yeti! for Game Boy Advance". GameRankings. Retrieved July 31, 2010.
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