Lords of the Realm III

Lords of the Realm III

Cover art of Lords of the Realm III
Developer(s) Impressions Games
Publisher(s) Sierra Entertainment
Distributor(s) Vivendi Universal Games
Producer(s) David Nathanielsz
Designer(s) Brett Levin
Programmer(s) Justin Przedwojewski
Composer(s) Henry Beckett
Series Lords of the Realm
Platform(s) Microsoft Windows
Release date(s)
  • NA: March 17, 2004
  • EU: March 26, 2004
Genre(s) Real-time strategy
Mode(s) Single-player, Multi-player

Lords of the Realm III is a medieval themed real-time strategy computer game published on March 17, 2004 by Sierra Entertainment. It is the third installment in the Lords of the Realm series, and the last game made by Impressions Games.

Gameplay

At the start of a game, the player must choose a noble by either selecting one of the default nobles or creating a new one. Nobles act as user accounts within the game, wherein completed campaigns and saved games are local to each noble. A noble consists of three customizable features: housename, portrait, and heraldry.

Once a noble is selected, the player can choose to play a campaign or battle map, or load a saved game. While all the battle maps are available when a noble is created, the campaigns require that the player complete each level in sequence.

Campaigns

The game has four campaigns, each with several scenarios:

Campaign 1 - Ireland
Campaign 2 - England
Campaign 3 - Germany
Campaign 4 - France

Battle maps

In a battle map, the player is placed in a battlefield and is provided with predefined companies of soldiers available to them. The only victory condition of these battles is to defeat all enemy companies. The gameplay is consistent with that of the battle mode in the campaigns.

Layers

Except for the tutorials, campaigns consist of three layers of gameplay: the strategy layer, the diplomacy layer, and the battle layer. The layers allow the player to control different components of the game.

Strategy layer and vassalage

The strategy layer allows the player to see a large overview of the lands to command their armies and assign vassals to the lands they possess. The land that the player possesses is subdivided into parcels. The player must assign a vassal to each parcel to manage the land for them.

There are several different types of parcels that dictate what they will produce. Furthermore, each parcel is of a certain quality which determines how fast they will upgrade their land and produce units. The different categories of vassals are as follows:

Diplomacy layer

In the diplomacy screen, the player may assess his progress and the progress of the other nobles as well as engage in politics such as trade, war declarations, and forming alliances. The diplomacy screen shows a diplomatic map of all the lands, colored by the nobles who own them, that displays parcel usage, army locations, and territorial control. The player can view their chivalry, Christianity, and honor levels, and their progress in obtaining the next level in each of them.

Battle layer

The battle layer engages the player in the battlefield, allowing them to manually control their companies.

Multi-player

The Multi-player aspect of the game is probably the game's greatest strength. Games are fast and the control is easy.

Reception

Lords of the Realm III received generally mixed reviews. A common complaint was, relative to its predecessors, the simplification of province management and the departure from the turn-based strategy map.

Reviews

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