X Marks the Spot

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Instruction manual.png
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

X Marks the Spot is an introductory quest of the Great Kourend quest series focusing on Veos' treasure hunt in Lumbridge.

It is mainly targeted at low levels and is designed to act as a small introduction to Great Kourend while providing more links between Kourend and the mainland. In this quest, the player must embark on a short treasure hunt for Veos. While not initially obvious, the events of this quest are important to the overall Kourend storyline.[1]

It is not a requirement of the quest to visit Great Kourend but it has slightly different dialogue if you've already been there.[2]

Details[edit | edit source]

Map showing locations visited during the quest:
A: Quest start point
B: Quest end point
1: First clue location
2: Second clue location
3: Third clue location
4: Final clue location

Walkthrough[edit | edit source]

Speak to Veos in The Sheared Ram pub in Lumbridge. He has travelled to Lumbridge on a treasure hunt after finding a scroll in Great Kourend, a kingdom far west of the mainland. However, due to not being familiar with the area, he is stuck on what to do next. Offer to help him, and he will give you a treasure scroll.

Should players be stuck on any step of the treasure scroll, players can talk to Veos either on the dock just south of The Rusty Anchor in Port Sarim or in The Sheared Ram in Lumbridge for hints.

The first clue[edit | edit source]

The spot to dig for the first clue.

The first clue on the treasure scroll will state "Within the town of Lumbridge lives a man named Bob. He walks out of his door and takes 1 step east, 7 steps north, 5 steps west and 1 step south. Once he arrives, he digs a hole and buries his treasure."

From Bob's Brilliant Axes (indicated by the Axe shop icon.png icon), follow the directions in the treasure scroll and then dig with a spade. The correct spot is the tile north of the northwestern window of the house connected to Bob's Brilliant Axes, directly west of the plant. You will receive the next treasure scroll step.

The spot to dig for the second clue.

The second clue[edit | edit source]

The second clue on the treasure scroll is a map. This will lead to the door behind the Lumbridge Castle by the Cook's kitchen. Dig on the tile directly south-west of the large crate and you will receive a mysterious orb.

The third clue[edit | edit source]

The spot to dig for the third clue.

The mysterious orb is used to locate the next clue. Based on an older children's game, feel the mysterious orb and it will tell you how close you are to the treasure. Its temperature is based on the distance of the treasure from the player, measured in the number of steps it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). Teleport or walk to another location, feel the mysterious orb and see if it has gotten warmer.

The orb works in much the same way as the Hot Cold treasure trails or the Enchanted Key Miniquest.

The location to dig is just east of Draynor Village, north-west of the jail and south of the wheat field, near Leela. Dig four steps to the north of the bush there. An amulet of glory will teleport the player close to the final location, requiring only a short walk north-east. If you are a lower level, watch out for the aggressive jail guards nearby. You will obtain another treasure scroll.

The fourth clue[edit | edit source]

The spot to dig for the final clue.

The fourth clue is a Caesar shift that encrypts a location. In order to decode a Caesar shifted message, you must first count the number of times a letter appears within the cipher. See here on how to solve a Caesar shift.

The cipher, ESBZOPS QJH QFO, when decoded, is DRAYNOR PIG PEN. Dig in the centre of the pig pen where Martin the Master Gardener is, and you will receive an ancient casket, which lets out a faint whispering, though you can't make out what it says.

Finishing Up[edit | edit source]

After obtaining the casket, go to the northern most dock in Port Sarim, just outside The Rusty Anchor pub, and give Veos the treasure. When asked what was in it, he will shiftily state it was nothing important, just something that might be useful to him back in Great Kourend.

Quest complete!

Rewards[edit | edit source]

X Marks the Spot reward scroll.png
  • 1 Quest points Quest point
  • 200 coins
  • Antique lamp providing 300 experience in a skill of the player's choosing (can be reclaimed if lost or destroyed).
  • A beginner clue scroll (only if the player does not have one already in their possession; can be claimed later if players had one in their possession already)

Transcript[edit | edit source]

Trivia[edit | edit source]

  • Upon release on 7 February 2019, this quest generated some controversy because a house in Lumbridge (which had been unchanged since 2007) was redesigned as a pub and a dock was added to Draynor Village. Some players felt that changes to free-to-play areas (not referenced in the X Marks the Spot poll) were inappropriate without prior consultation from the playerbase.
  • Due to the controversy from the playerbase, they moved Veos again for the second time[3] only a week after release, to the dock directly south of the pub in Port Sarim.
  • Players that completed X Marks the Spot before Beginner clues were added to the game can claim their own by speaking to Veos in Port Sarim again. Note that you won't receive it by speaking to him at Port Piscarilius.

References[edit | edit source]

  1. Jagex. Mod Ed's Twitter account. 18 January 2019. (Archived from the original on 29 May 2020.) Mod Ed: "On the surface this one will feel a bit more generic I expect. However, the events of this quest are still important to the overall Kourend story, even if that's not initially obvious."
  2. Jagex. Mod Ed's Twitter account. 18 January 2019. (Archived from the original on 29 May 2020.) Mod Ed: "It also has different dialogue depending on if you've been to Kourend before so any advertisy dialogue should only appear to those that have never been."
  3. His original ship was in the southmost dock of Port Sarim shipyard.