SMW Subobject for Level 119Magic defence bonus: 0Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 0Defence level: 65Uses infobox: MonsterNPC ID: 5636, 5639Crush defence bonus: 0Version anchor: Level 119Ranged level: 50Attack level: 127Combat level: 119Is variant of: Vampyre JuvinateImage: File:Juvinate.pngSlayer experience: 150Attack style: SlashImmune to poison: ImmuneSize: 1Slash defence bonus: 0Hitpoints: 150Range defence bonus: 0Slayer category: VampyreMagic attack bonus: 0Assigned by: mazchna, vannaka, chaeldar, konar, nieve, duradelAttack speed: 4Monster attribute: vampyre2Range attack bonus: 0Magic level: 50Name: Vampyre JuvinateStrength bonus: 0Experience bonus: 0Strength level: 76Is members only: trueMax hit: 9
SMW Subobject for Level 54 (Meiyerditch/Darkmeyer)Magic defence bonus: 0Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 0Defence level: 40Uses infobox: MonsterNPC ID: 3690, 3691, 3694, 3695, 3698, 3699, 9728, 9727Crush defence bonus: 0Version anchor: Level 54 (Meiyerditch/Darkmeyer)Ranged level: 1Attack level: 40Combat level: 54Is variant of: Vampyre JuvinateImage: File:Vampyre Juvinate (Meiyerditch, male).pngSlayer experience: 85Attack style: CrushImmune to poison: ImmuneSize: 1Slash defence bonus: 0Hitpoints: 85Range defence bonus: 0Slayer category: VampyreMagic attack bonus: 0Assigned by: mazchna, vannaka, chaeldar, konar, nieve, duradelAttack speed: 4Monster attribute: vampyre2Range attack bonus: 0Magic level: 1Name: Vampyre JuvinateStrength bonus: 0Experience bonus: 0Strength level: 30Is members only: trueMax hit: 5
SMW Subobject for Level 54Magic defence bonus: 0Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 0Defence level: 30Uses infobox: MonsterNPC ID: 4427, 4428, 4429, 4430, 4432, 4487Crush defence bonus: 0Version anchor: Level 54Ranged level: 1Attack level: 55Combat level: 54Is variant of: Vampyre JuvinateImage: File:Vampyre Juvinate.pngSlayer experience: 65Attack style: CrushImmune to poison: ImmuneSize: 1Slash defence bonus: 0Hitpoints: 65Range defence bonus: 0Slayer category: VampyreMagic attack bonus: 0Assigned by: mazchna, vannaka, chaeldar, konar, nieve, duradelAttack speed: 4Monster attribute: vampyre2Range attack bonus: 0Magic level: 1Name: Vampyre JuvinateStrength bonus: 0Experience bonus: 0Strength level: 40Is members only: trueMax hit: 5
SMW Subobject for Level 59Magic defence bonus: 0Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 0Defence level: 45Uses infobox: MonsterNPC ID: 5634, 5637Crush defence bonus: 0Version anchor: Level 59Ranged level: 50Attack level: 95Combat level: 59Is variant of: Vampyre JuvinateImage: File:Juvinate.pngSlayer experience: 50Attack style: SlashImmune to poison: ImmuneSize: 1Slash defence bonus: 0Hitpoints: 50Range defence bonus: 0Slayer category: VampyreMagic attack bonus: 0Assigned by: mazchna, vannaka, chaeldar, konar, nieve, duradelAttack speed: 4Monster attribute: vampyre2Range attack bonus: 0Magic level: 50Name: Vampyre JuvinateStrength bonus: 0Experience bonus: 0Strength level: 16Is members only: trueMax hit: 6
SMW Subobject for Level 90Magic defence bonus: 0Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 0Defence level: 55Uses infobox: MonsterNPC ID: 5635, 5638Crush defence bonus: 0Version anchor: Level 90Ranged level: 50Attack level: 113Combat level: 90Is variant of: Vampyre JuvinateImage: File:Juvinate.pngSlayer experience: 100Attack style: SlashImmune to poison: ImmuneSize: 1Slash defence bonus: 0Hitpoints: 100Range defence bonus: 0Slayer category: VampyreMagic attack bonus: 0Assigned by: mazchna, vannaka, chaeldar, konar, nieve, duradelAttack speed: 4Monster attribute: vampyre2Range attack bonus: 0Magic level: 50Name: Vampyre JuvinateStrength bonus: 0Experience bonus: 0Strength level: 46Is members only: trueMax hit: 6
SMW Subobject for Level 75Magic defence bonus: 0Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 0Defence level: 35Uses infobox: MonsterNPC ID: 4442Crush defence bonus: 0Version anchor: Level 75Ranged level: 1Attack level: 70Combat level: 75Is variant of: Vampyre JuvinateImage: File:Vampyre Juvinate.pngSlayer experience: 110Attack style: CrushImmune to poison: ImmuneSize: 1Slash defence bonus: 0Hitpoints: 110Range defence bonus: 0Slayer category: VampyreMagic attack bonus: 0Assigned by: mazchna, vannaka, chaeldar, konar, nieve, duradelAttack speed: 4Monster attribute: vampyre2Range attack bonus: 0Magic level: 1Name: Vampyre JuvinateStrength bonus: 0Experience bonus: 0Strength level: 50Is members only: trueMax hit: 6
SMW Subobject for Level 50Magic defence bonus: 0Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 0Defence level: 30Uses infobox: MonsterNPC ID: 4443, 4486Crush defence bonus: 0Version anchor: Level 50Ranged level: 1Attack level: 50Combat level: 50Is variant of: Vampyre JuvinateImage: File:Vampyre Juvinate.pngSlayer experience: 60Attack style: CrushImmune to poison: ImmuneSize: 1Slash defence bonus: 0Hitpoints: 60Range defence bonus: 0Slayer category: VampyreMagic attack bonus: 0Assigned by: mazchna, vannaka, chaeldar, konar, nieve, duradelAttack speed: 4Monster attribute: vampyre2Range attack bonus: 0Magic level: 1Name: Vampyre JuvinateStrength bonus: 0Experience bonus: 0Strength level: 37Is members only: trueMax hit: 5
Alternatively, if you don't have an Ivandis flail, you can lower the health of a juvinate enough for it to flee. This way, you will not have to use a charge on your Rod of Ivandis. When a juvinate reaches about 1/3 health, they will disappear and turn into a cloud of mist and say "Ha, ha, ha, time to disappear and re-juvinate!"
A good strategy in Temple Trekking is to attack them with a ranged or magic attack immediately when they appear so they don't have a chance of attacking your follower. If there are too many for you to attack, try moving to manoeuvre them into an obstacle to ensure that it will not attack your follower. You must attack them before they attack your follower, otherwise the only way to stop it is by killing it. This can take some time due to how weak silver weapons are. Your follower may run out of food if you take too long to kill it.