Being stunned is a temporary status effect rendering an affected entity unable to perform certain actions for a short period of time. Most types of stuns are indicated by yellow circling birds around the head of the entity.
Thieving[edit | edit source]
When a player unsuccessfully attempts to pickpocket a target, they are temporarily stunned, as well as take a specific amount of damage. The amount of time they are stunned for varies from target to target, ranging from four to six seconds. Wearing a dodgy necklace gives the player a 25% chance of not being stunned when failing to pickpocket most targets.
Monsters[edit | edit source]
Some monsters are capable of stunning the player:
- Alchemical Hydra
- Giant Roc
- Marble gargoyle
- Pestilent Bloat
- Vasa Nistirio
- Verzik Vitur
- Callisto - Also pushes the player back
Some monsters are capable of freezing or binding the player:
Weapons[edit | edit source]
Some weapons are capable of stunning.
Special attacks[edit | edit source]
The following weapons share the same special attack, Shove, which stuns a target for three seconds:
Targets affected by this type of stun will be completely unable to do anything while stunned. The special attack can only be used on targets that take up one square.
Blackjacks[edit | edit source]
All blackjacks share the same passive effect that will occasionally stun a target in combat, causing the target to briefly stop attacking. Better material causes a longer stun, and the chance to stun is dependent on the amount of damage dealt.
Enchanted jade bolts[edit | edit source]
Enchanted jade bolts and their dragon version have a passive effect that will cause the target to be knocked to the ground. When used against players, the effect also rolls against the target's Agility level; as such, players with a high Agility level will be very resistant to this.
Spells[edit | edit source]
Referred to as freezes, binds, or roots these spells freeze the player in position, disallowing movement and teleporting
- Standard spellbook
- Ancient Magicks