Ring of suffering

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Ring of suffering detail.png

The ring of suffering is an enchanted zenyte ring. It is the best-in-slot defensive ring, with the exception of its imbued variant. This ring can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points or 300 Soul Wars Zeal Tokens, which doubles all of its equipment bonuses.

Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience. As with all enchanted zenyte jewellery, this ring requires a hitpoints level of 75 in order to be equipped.

The ring can also be charged with rings of recoil to give it the recoil effect, renaming the item as the Ring of suffering (r). A maximum of 100,000 charges, equivalent to 2,500 rings, can be stored. Note that if the ring is discharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death.

Creation[edit | edit source]

Magic Magic93 (b)110
Member icon.png
Ticks1 (0.6s) [r 1]
Zenyte ring.pngZenyte ring114,245,902
Cosmic rune.pngCosmic rune1144
Soul rune.pngSoul rune202,860
Blood rune.pngBlood rune207,940
Total Cost14,256,846
Ring of suffering.pngRing of suffering111,900,573
  1. Manual casting is 3 ticks, auto-casting is 7 ticks

Changes[edit | edit source]

Date Changes
10 September 2020

The Grand Exchange buy limit was changed from 10,000 to 8.

Trivia[edit | edit source]

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

References[edit | edit source]

  1. Mod Ronan. "Dev Blog: Monkey Madness II." 22 February 2016. RuneScape Forums Forums.