Reanimate Imp
Reanimate Imp | ||||
---|---|---|---|---|
![]() | ||||
Released | 7 January 2016 (Update) | |||
Members | Yes | |||
Level | ![]() | |||
Spellbook | Arceuus | |||
Type | Skilling | |||
Experience | 24 | |||
Runes | 3![]() ![]() | |||
Quest | None | |||
Animation | ||||
![]() | ||||
Sound Effect | ||||
Reanimate Imp requires a Magic level of 12 and an ensouled imp head to cast. This spell will summon a reanimated imp with five hitpoints.
Upon killing the reanimated imp players will gain 286 Prayer experience and 0.5% Arceuus favour.
The spell can be cast anywhere across Gielinor only if the ensouled head is obtained as a drop from the respective monster, and using it within a certain time frame in the area it was killed in.
Players who do the following will have to cast the reanimation spells within range of the Dark Altar:
- Obtaining ensouled heads via trading with other players
- Teleporting away after obtaining the ensouled head as a drop
- Waiting too long before casting the spell within the area where the ensouled head was obtained
Cost[edit | edit source]
Input | Cost |
---|---|
3![]() ![]() | 385 |
Main-hands | |
3![]() ![]() ![]() | 360 |
Teleports | |
Reanimation |