# Pay-to-play Runecraft training

The profitability of the skill draws some to Runecraft. Players, especially those who use Magic extensively, can benefit by training this skill. However, the amount of long and tedious work that goes into levelling up this skill drives many players away from it.

Runecraft training methods involve a lot of running, so players need to use stamina potions in order to restore run energy. It is recommended to have a fairly high Agility level and the graceful outfit for faster run energy restoration, which saves some money.

## Pouches

Essence pouches are used for any Runecraft training methods that involve using pure essence. They allow you to craft more runes per run, as they can be filled with pure essence and then emptied to add the rune or pure essence back into your inventory. This increases experience rates considerably in most cases.

Holding the Shift key then clicking on a full pouch will empty the pouch, putting the essences into your inventory. This completely removes the unnecessary steps of right-clicking and selecting empty. If nothing happens, then it isn't enabled. To do so, go to the far right tab in your options (the wrench icon) and click the shift key icon. It will turn from grey to red and read "Shift click to drop items (currently on)".

Essence pouches may be filled without closing the bank interface.

Type Runecraft Level Capacity Cumulative capacity Uses before decay (approx.) Dropped or obtained by
Small pouch 1 3 3 No decay Abyssal guardian, leech, walker, or Dark mage
Medium pouch 25 6 9 45 Abyssal guardian, leech, walker
Large pouch 50 9 18 29 Abyssal guardian, leech, walker
Giant pouch 75 12 30 10 Abyssal guardian, leech, walker

It is possible to acquire these pouches by killing the abyssal creatures prior to attaining the required Runecraft levels; however, players will not be able to store essence inside of them unless the Runecraft level requirement is met.

The medium, large, and giant pouches will degrade over time, and they must be repaired in the Abyss by talking to the Dark Mage located in the inner ring, or by using NPC Contact via the Lunar spellbook and contacting the Dark Mage. It is best to repair your pouches once they stop carrying additional essence. Failure to repair your pouches will lead to you having to get new ones from the Abyssal monsters as pouches will eventually vanish upon decay.

## Starting off

### Levels 1–29: Questing

Early levels can be skipped by completing quests that give Runecraft experience. Completing Enter the Abyss miniquest, The Ascent of Arceuus and The Eyes of Glouphrie grants a total of 7,500 experience, elevating a level 1 Runecraft to level 24. This allows you to craft lava runes right from the start. All these quests have low requirements and can be done at a fairly low level.

Lunar Diplomacy grants an additional 5,000 experience, which will get you to level 29, but it has much higher requirements. However, being on the lunar spellbook is highly recommended for crafting combination runes and for Ourania Altar.

### Levels 1–50: Crafting tiaras

A fast way to get through the first levels of Runecrafting is by crafting tiaras. This method however costs some money but it grants 40,000–50,000 Runecraft experience per hour and can be started from level 1. This means you can level the first 50 Runecraft levels in 2–3 hours.

Crafting tiaras can be done by using a talisman on the corresponding altar with a tiara in your inventory. The tiara can be used on the altar, but the left click option on tiaras is wear, so it is suggested to click the talisman. Wearing a tiara also make the altar left-click and removes an animation on getting into the altar. A direct teleport and rings of dueling (or other bank teleport) to bank at Castle Wars are highly recommended for this method. It is possible to craft up to 14 tiaras in one trip without teleports (or with equipped teleports), or 13 tiaras with teleports. The Abyss can be used as well.

• Experience needed (1–50): 101,333
Type Teleport Hourly experience Tiaras needed Total profit Cost per experience
Mind tiara Mind altar teleport (tablet) x 284 or
Mind Altar Teleport runes x 284, 28 and 60% Arceuus Favour
30,000-45,000 3685 -16,217,064 or

-15,832,750

-160.03 or

-156.61

Earth tiara Lumberyard teleport x 233 or
Balloon Transport System, Willow logs x 223
40,000-50,000 3118 -5,062,672 or

-1,896,001

-51.3 or

-20.15

Fire tiara Ring of dueling x 414 35,000-45,000 2896 -16,009,752 -166.73
Tiara Exp Material cost Tiara price Profit GP/XP Members
Air tiara 25 172 4 -168 -6.72
Mind tiara 27.5 4,283 6 -4,277 -155.53
Water tiara 30 433 55 -378 -12.6
Earth tiara 32.5 601 2 -599 -18.43
Fire tiara 35 5,435 32 -5,403 -154.37
Body tiara 37.5 1,806 5 -1,801 -48.03
Cosmic tiara 40 741 20 -721 -18.02
Chaos tiara 42.5 616 32 -584 -13.74
Nature tiara 45 1,205 40 -1,165 -25.89
Law tiara 47.5 N/A N/A N/A N/A
Death tiara 50 12,147 12,174 27 0.54
Wrath tiara 52.5 596 51 -545 -10.38

### Levels 1–9/14: Air runes

If you can't do the Abyss miniquest or the optional quest, the only way you can train is by crafting air runes, which grants 5 Runecraft experience per rune essence or pure essence used (140 exp for an inventory of 28). The air altar is just south of Falador, with a bank close by. The altar can be accessed with an air talisman or by wearing an air tiara.

Continue to craft air runes until you reach level 9, at which point it is best to move on to crafting earth runes.

• Experience needed (1-9): 969
• Pure essence needed: 194
• № of inventories (28 ess per inventory): 7
• Total profit: 582 using pure essence

### Levels 9–14: Earth runes

Starting at level 9, it is advised you craft earth runes at the Earth altar, which is just northeast of Varrock, near the Sawmill. Crafting earth runes grants 6.5 experience per rune essence or pure essence used (195 exp for an inventory of 30). The distance between the altar and bank is a brisk walk away, so you can gather a great portion of experience in a short amount of time. As an alternative, one can carry a pickaxe and use Aubury to teleport to the rune essence mine and mine, saving rune or pure essence in the bank. Since runes stack (but essence does not), one can either bank each trip or leave one space occupied by crafted earth runes to stack, and walk back and forth between the rune essence mine and the Earth altar.

Alternatively you may use the Lumberyard teleport scroll/balloon system to teleport right next to the Earth altar for faster exp, using rings of dueling to teleport to Castle Wars to bank.

• Experience needed (9-14): 1,138
• Pure essence needed: 176
• № of inventories (30 ess per inventory): 6
• Total profit: 352 using pure essence

### Levels 14–23/99: Fire runes

At level 14, it is best to craft fire runes, which grant 7 experience per rune essence or pure essence used (210 experience for an inventory of 30). The fire altar is west of the Duel Arena north of Al Kharid. Use a ring of dueling to teleport to Castle Wars, and withdraw essence from the bank. Then use the ring to teleport to the Duel Arena. Run north to the altar, craft the runes, then teleport back to Castle Wars using the ring.

With rings of dueling costing 876, buying enough of them to get from 14 to 23 would cost approximately 3,504, requiring 4 rings of dueling.

• Experience needed (14-23): 4,184
• Pure essence needed: 598
• № of inventories (30 ess per inventory): 20
• Total profit: 1,014 using pure essence

At higher levels, fire rune crafting is still a viable option. Adding the optional use of graceful outfit and energy potions to restore run energy, you can expect to gain between 15,000-20,000 Runecraft experience per hour.

Note: The image shown on the right is a longer variant to the Castle Wars route and does not require you to have a ring of dueling on hand for teleporting.

## Levels 15–99: Combination runes

Crafting combination runes is a fast and sometimes profitable way to train Runecraft. Combination runes are made by visiting altar element A with essence and at least an equal amount of element B runes, as well as an element B talisman. Bringing a large stack of element B is recommended, and a second talisman will be needed if using pouches.

Players will need level 82 Magic and completion of Lunar Diplomacy to cast the spell Magic Imbue, which negates the need for a talisman in combination runecrafting. Players should use a binding necklace ensuring combination runes are crafted 100% of the time.

The best equipment to use is a tiara, your best weight-reducing clothing, a mist battlestaff, tome of fire, and a rune pouch holding cosmic and astral runes for the Magic Imbue spell and NPC Contact spell to repair your pouches. Including law runes in the rune pouch can be useful in case you forget to replace a broken dueling ring. The mist battlestaff offers unlimited water and air runes, while the tome offers unlimited fire runes.

For creating runes at the fire altar (recommended), players should use a ring of dueling to teleport close to the fire altar and back to Castle Wars to bank. It's also worth noting that the player might only want to use the 2 largest rune pouches they have available to them, as the time saved filling and emptying the pouches could result in faster laps and better experience rates, as well allowing the dueling ring and binding necklaces to discharge evenly.

### Levels 15–19/99: Smoke runes

Smoke runes are a slightly slower training method than lava runes, but sometimes more profitable than both lava and steam, depending on market prices.

Level Runes/Lap Talisman Runes/Lap Imbue XP/HR Talisman[§ 1] XP/HR Imbue[§ 1] GP/XP Air Talisman[§ 2] GP/XP Imbue[§ 2]
15 26 26 34,580 34,580 3.2 2.25
50[§ 3] 40 41 53,200 54,530 3.67 3.32
75[§ 4] 44 45 58,520 59,850 3.84 3.52

### Levels 19–23/99: Steam runes

Steam runes are a slightly slower training method than lava runes, but often much more profitable.

Level Runes/Lap Talisman Runes/Lap Imbue XP/HR Talisman[§ 1] XP/HR Imbue[§ 1] GP/XP Water Talisman[§ 2] GP/XP Imbue[§ 2]
19 26 26 36,400 36,400 2.04 2.14
50[§ 3] 40 41 56,000 57,400 2.18 3.16
75[§ 4] 44 45 61,600 63,000 2.46 3.35

### Levels 23–99: Lava runes

Crafting lava runes is the fastest viable method of training Runecrafting, granting up to 72,000 experience per hour with tick-perfect clicks before 99 Runecrafting, and up to 79,000 afterwards. Due to the click-intensive process this method involves, players may be more likely to see rates closer to 65,000–70,000 experience per hour.

Level Runes/Lap Talisman Runes/Lap Imbue XP/HR Talisman[§ 1] XP/HR Imbue[§ 1] GP/XP Earth Talisman[§ 2] GP/XP Imbue[§ 2]
23 26 26 38,220 38,220 -3.91 -3.2
50[§ 3] 40 41 58,800 60,270 -3.96 -2.23
75[§ 4] 44 45 64,680 66,150 -3.62 -2.05

*XP/HR Talisman will not vary with level if you do not use pouches which is strongly recommended as using pouches requires multiple talisman per trip.

1. Assumes 140 laps per hour.
2. Assumes 24 stamina doses per hour.
3. Assumes small, medium, and large pouches.
4. Assumes large and giant pouches.

#### Equipment and inventory

 100K
 16000 16000

## Levels 1–99: Ourania Altar

Crafting runes at the Ourania Altar (also known as ZMI Altar) offers relatively decent experience and requires much less effort than crafting combination runes, and also provides decent profit at higher levels. The altar can be accessed at any level of Runecraft. Unlike the other runecrafting altars, the Ourania altar creates random runes that improve in cash and experience value as you level Runecraft. It has varying amounts of experience due to the random rarity of runes. It is difficult to runecraft here without completion of Lunar Diplomacy and usage of lunar spells to access teleportation and NPC Contact to repair essence pouches.

Teleportation, capacity and energy are essential for crafting in this long unique dungeon. Teleport with an Ourania Teleport (tablet) with completion of Lunar Diplomacy, or the Ourania Teleport spell on the Lunar spellbook (requires level 71 Magic and completion of Lunar Diplomacy), as it provides the fastest transportation to the altar and without it the experience rates are significantly reduced. The spell can be unlocked by speaking to Baba Yaga while being on the Lunar spellbook. The rune pouch is strongly recommended to have more inventory space for the pure essence, which increases experience rates. Completing medium tasks in the Ardougne Diary is also recommended for slightly better profit, as the reward increases the amount of runes that are crafted, though no extra experience is gained.

The official world for the Ourania Altar is world 327. It is recommended to use this world to reduce damage taken from monsters inside the cave as it will often be filled with other players training Runecraft; all the extra players means you will have a lower chance of being targeted by the monsters.

Experience rates scale depending on your Runecraft level. With good banking, the player can expect to gain roughly 33,000 experience per hour at level 50 Runecraft, 42,000 experience per hour at level 75 and 48,000–50,000 experience per hour from level 90 to 99. At level 99 (with the Runecraft cape perk) the maximum possible experience rate is around 54,000 experience per hour.

Like most runecrafting methods, this method only begins to make money at around 45 Runecraft. At higher levels, the player can expect to make around 600,000–700,000 gp per hour depending on the rune prices.

### Setup

Wearing some defensive gear mixed with weight-reducing clothing is recommended, as the player will have to tank various NPCs while running to the altar. The graceful outfit along with a tank shield (such as a dragonfire shield), an amulet of fury and an imbued ring of suffering will usually suffice if the player has high Defence and is using the official world. Wearing the Hitpoints cape and a regen bracelet will outheal any damage you take, however you will get a reduced effect of the set bonus from the graceful outfit. Lower-level players should focus more on defence (wearing a black d'hide body and helm of neitiznot) and use cheap food to heal themselves if needed.

Using a dust battlestaff is optimal, as it provides runes for both Ourania Teleport and NPC Contact spells. Should the player not have a dust battlestaff, any staff that provides earth runes for the Ourania Teleport should be used.

To quickly access the bank, players need to pay 20 of any kind of rune (excluding combination runes) by setting a quick-payment deal with Eniola. You will also need to clear your rune and essence pouch space holders and fill your entire bank with bank fillers, so that you can efficiently deposit all your random runes without depositing what you need in your inventory. In the bank nearby the pure essence, players should have 1-dose stamina potions for restoring run energy and cosmic runes for the NPC Contact spell for repairing the essence pouches when needed.

The player should use all essence pouches available and have the rune pouch filled with payment runes. Prior to level 75 (giant pouch) you should also bring astral runes. At even lower levels you will also need to bring law runes, but if your level is high enough you might want to swap out the law runes for cosmic runes for convenience. Elemental runes are usually the cheapest to use for payment, however should the player not have a dust battlestaff, using air runes is optimal as it also provides runes for NPC Contact.

### Runecrafting

Starting at the bank, run to the altar using the shorter route (run south and then east) and craft runes at the altar. Cast Ourania Teleport once you have used up your essence, run south-west to the ladder and climb down, and bank at Eniola.

Most of the time you will need to drop some cheap low-tier runes to make inventory space for more pure essence if using 3 or 4 pouches. It is faster experience per hour to drop runes than craft an extra time or miss out on a few pure essences per inventory. The runes you craft go to inventory by order: lower-tier runes go to top left and higher-tier bottom right. It is thereby convenient to place the essence pouches in the 2nd and 3rd rows, as the low-tier runes will always go to the top row after a first craft, making it easier to see which runes should be dropped. The number of runes you will need to drop can be visualised by drawing a line below the pouches: the number of runes that go below that line is the number of runes you will need to drop.

Turn off Auto Retaliate and set NPC 'Attack' options to "Hidden", so that you do not accidentally start attacking NPCs in the cave or retaliate against them.

Turning the camera south allows for easy vision while running to the ladder and throughout the cave.

If there are multiple players training Runecraft in the same world, the player can get to the altar with less effort by trading or using an item on other players running to the altar, provided that they do not stop at all. Following other players (instead of trading or using an item on them) is not recommended, as players can get stuck behind walls if there is enough distance between them.

## Levels 77–99: Crafting blood/soul runes in Arceuus

From level 77 onwards the player can train Runecraft in Arceuus by crafting blood runes at level 77, or soul runes at level 90. It requires significantly less attention compared to other methods while yielding some profit, and also provides some passive Mining and Crafting experience. However, it is less profitable than Abyss runecrafting methods and offers worse experience rates than crafting lava runes.

Players will need to have 100% Arceuus favour, a chisel (can be obtained at the runestone mine), and a pickaxe of any kind for this method. It is also strongly recommended to have a high Agility level (78+ recommended) and the graceful outfit for faster run energy restoration. Level 73 Agility is required for the western rock scramble shortcut.

Completion of the Medium Kourend & Kebos Diary will grant the player 5% chance to mine 2 dense essence blocks at once (but no additional crafting/mining experience is gained), which increases overall experience rates slightly. A higher Mining level is also slightly helpful, as the essence stone depletes less frequently with a higher Mining level. The special attack of the Dragon or Crystal pickaxes can be used to boost the player's Mining level above level 99, but otherwise the type of pickaxe does not matter for mining dense essence blocks, as blocks are only obtained every 9 ticks.

From 77-99 Runecraft, players can expect to gain around 1,646,000 Crafting and 1,235,000 Mining experience, if crafting blood runes from 77-90 and immediately moving on to soul runes at 90. If solely crafting blood runes, players can expect around 1,892,000 Crafting and 1,420,000 Mining experience. If the Medium Kourend diary is completed, the experience lowers to about 1,607,000/1,175,000 and 1,877,000/1,352,112 Crafting/Mining experience, respectively.

### Runecrafting

Starting at the Arceuus essence mine, mine a full inventory of dense essence blocks, use them on the Dark Altar to create dark essence blocks. Run back to the essence mine and use a chisel on the dark essence blocks to create dark essence fragments while running back to the mine. Mine a second inventory of essence blocks, use them on the Dark Altar, chisel 1 dark essence block and head to the runecrafting altar. Craft runes at the altar, chisel the second inventory of dark essence blocks into fragments, craft runes once more and return to the essence mine.

Using the Abyss is slightly faster than running to the altar if the player has very high Agility and Mining levels (95+ recommended), but it is riskier and requires slightly more effort. If using the Abyss to get to the altar, players will need to wear an amulet of glory and have spare ones in the bank for teleporting to Edgeville. It is advised to bank the runes every so often to reduce the risk, and drink stamina potions to keep run energy up. In order to craft blood or soul runes via the Abyss, players must use a dark essence block on the rifts after creating blood or soul runes at the altar before being able to use it.

Players who have completed the elite tasks of the Lumbridge & Draynor Diary and have a revitalisation pool and fairy ring in their player-owned house can alternatively use Teleport to house to make the procedure slightly faster and remove the need for the graceful outfit. A construction cape or rune pouch with law, dust, and an empty spot for the crafted runes will allow for no lost inventory slots. For blood runecrafting, after making a second inventory of dark essence blocks teleport to your house, restore run energy with the pool, use the fairy ring CIS and run to the altar. For soul runecrafting, after crafting runes at the altar teleport to your house, restore run energy with the pool, use the fairy ring CIS and return to the essence mine.

### Levels 77–90: Blood runes

Run a few steps west of the Dark Altar, then click on the other side of the fence as shown above. This will get you around 2/3rds of the way to the Blood Altar without clicking again.

At level 77, you can craft blood runes that yield 23.8 experience per dark essence fragment, adding to a total of 24.425 experience. Players can gain up to 40,000 experience per hour if using the Abyss, or 37,000 experience per hour if running to the altar.

Players that have completed the elite tasks of the Kourend & Kebos diary will receive 10% additional blood runes, however no extra experience is given.

Tip: If you are running to the altar, click on the minimap to get to the blood altar with fewer clicks.

• Experience needed (77–90): 3,870,751
• Blood runes crafted: 158,475
• № of inventories (204 fragments per inventory): 777
• Total profit: 62,914,575

Blood runecrafting can also be done from 77 to 99 for greater profit but less experience per hour than soul runes.

• Experience needed (77–99): 11,558,850
• Blood runes crafted: 473,239
• № of inventories (204 fragments per inventory): 2320
• Total profit: 187,875,883

### Levels 90–99: Soul runes

At level 90, you can craft soul runes that yield 29.75 experience per dark essence fragment, adding to a total of 30.375 experience. Players can gain up to 48,000 experience per hour if using the Abyss, or 45,000 experience per hour if running to the altar.

• Experience needed (90–99): 7,688,099
• Soul runes crafted: 253,107
• № of inventories (204 fragments per inventory): 1,241
• Total profit: 36,194,301

## Other methods

### Abyss runecrafting

Runecraft training methods involving the Abyss offer the slowest experience, but usually the best profit. Before you can enter the Abyss, you will need to complete the Enter the Abyss miniquest.

Your runecrafting success in the Abyss is based on your respective level (as well as having the appropriate tool) used to clear an obstacle to get to the inner ring. Your Agility and Mining level are most commonly tested, as your teleport destination will likely be nearby one of the obstacles requiring them. When playing optimally, it is possible to make approximately 50 runs an hour through the Abyss.

### Using Daeyalt Essences

Since the release of Sins of the Father, players with 60 Mining are now able to mine Daeyalt shard in the Daeyalt essence mine.

These shards stack, are untradable and can be exchanged for Daeyalt essence in a 1:1 ratio. You can mine at least 4400 Shards an hour. Daeyalt essence can be used like regular Rune essence and Pure essence but provides a 50% bonus to runecrafting experience when used. You can store them in rune pouches and use them at the Ourania Altar (the experience bonuses stack; see Daeyalt essence). You cannot use Daeyalt essence to craft Blood runes or Soul runes at their respective altars, but can still craft them via the Ourania altar.

The efficiency can be calculated using this formula:

${\displaystyle {\frac {1.5}{1+{\frac {X}{Y}}}}}$ Where ${\displaystyle X}$ is Essence used per hour and ${\displaystyle Y}$ is shards mined per hour.

Example:

Someone uses up 2538 Essences per hour at the Ourania Altar[1], and it is possible to mine at least 4400 Shards at Daeyalt essence mine per hour.

This results in ${\displaystyle \approx 0.95128}$ or ${\displaystyle 95.128\%}$ efficiency. That means, in this example, spending the time to mine Daeyalt essence and then crafting it, yields ${\displaystyle 95.128\%}$ of the experience you would get if you were to craft runes using bought Pure essence instead.

While the efficiency is below 100% most of the time, it is still a somewhat AFK alternative to training runecrafting. Since you can spend one third of your training time afk mining, then only two thirds of the time actively running the Essence to any Altar while still getting (for example) 95% of the Experience you would normally get.

It also has to be noted that, since one is using less Essence per XP and receiving the pet is rolled per Essence used - using Daeyalt essence for 99 Runecrafting decreases your chance of receiving a Rift guardian pet before level 99 significantly.

### Levels 1–77: Arceuus Library books

Helping customers in the Arceuus Library is a viable Runecraft training method that has no requirements and is suitable for all account types. This method is recommended for skill pures and Ultimate Ironmen, because of the lack of requirements and pure essence.

Head to the Arceuus Library, and help either Sam, Villia or Professor Gracklebone (you have to alternate between them). They will ask you to find a book in the Library, random from the sixteen different books in total. Ask Biblia on the top floor for a hint on where the requested book is, fetch the book and give it to the customer. The customer will give you a book of arcane knowledge in return. Read it and use option 2 for Runecrafting experience. Once you have 20% Arceuus favour, also help Horphis by finding dark manuscripts in the Library.

Each book of arcane knowledge gives Runecraft experience equal to the Runecraft level times 4. Because of this linear scaling, it is recommended to complete The Abyss miniquest and The Eyes of Glouphrie to get past the initial slow experience. With good performance, players can turn in around 150–160 books per hour when using designated tools to find the books faster, however without them players can only turn in 90–100 books per hour.

• Note: The following table assumes 120 books gained per hour. Under these conditions, using this method from level 1 to level 77 will take around 48 hours. You can use the Arceuus Library Books Calculator to determine how many books are needed to reach a target level or experience.
Level XP Diff XP Rate TTL (hours) Cumulative TTL
1 0 0 0 0
2 83 480 0.17 0.17
3 91 960 0.09 0.27
4 102 1440 0.07 0.34
5 112 1920 0.06 0.40
6 124 2400 0.05 0.45
7 138 2880 0.05 0.50
8 151 3360 0.04 0.54
9 168 3840 0.04 0.59
10 185 4320 0.04 0.63
11 204 4800 0.04 0.67
12 226 5280 0.04 0.71
13 249 5760 0.04 0.76
14 274 6240 0.04 0.80
15 304 6720 0.05 0.85
16 335 7200 0.05 0.89
17 369 7680 0.05 0.94
18 408 8160 0.05 0.99
19 450 8640 0.05 1.04
20 497 9120 0.05 1.10
21 548 9600 0.06 1.15
22 606 10080 0.06 1.21
23 667 10560 0.06 1.28
24 737 11040 0.07 1.34
25 814 11520 0.07 1.41
26 898 12000 0.07 1.49
Level XP Diff XP Rate TTL (hours) Cumulative TTL
27 990 12480 0.08 1.57
28 1094 12960 0.08 1.65
29 1207 13440 0.09 1.74
30 1332 13920 0.10 1.84
31 1470 14400 0.10 1.94
32 1623 14880 0.11 2.05
33 1791 15360 0.12 2.17
34 1977 15840 0.12 2.29
35 2182 16320 0.13 2.42
36 2409 16800 0.14 2.57
37 2658 17280 0.15 2.72
38 2935 17760 0.17 2.89
39 3240 18240 0.18 3.07
40 3576 18720 0.19 3.26
41 3947 19200 0.21 3.46
42 4358 19680 0.22 3.68
43 4810 20160 0.24 3.92
44 5310 20640 0.26 4.18
45 5863 21120 0.28 4.46
46 6471 21600 0.30 4.76
47 7144 22080 0.32 5.08
48 7887 22560 0.35 5.43
49 8707 23040 0.38 5.81
50 9612 23520 0.41 6.22
51 10612 24000 0.44 6.66
52 11715 24480 0.48 7.14
Level XP Diff XP Rate TTL (hours) Cumulative TTL
53 12934 24960 0.52 7.65
54 14278 25440 0.56 8.22
55 15764 25920 0.61 8.82
56 17404 26400 0.66 9.48
57 19214 26880 0.71 10.20
58 21212 27360 0.78 10.97
59 23420 27840 0.84 11.81
60 25856 28320 0.91 12.73
61 28546 28880 0.99 13.72
62 31516 29280 1.08 14.79
63 34795 29760 1.17 15.96
64 38416 30240 1.24 17.20
65 42413 30720 1.38 18.58
66 46826 31200 1.50 20.08
67 51699 31680 1.63 21.71
68 57079 32160 1.77 23.49
69 63019 32640 1.93 25.42
70 69576 33120 2.10 27.52
71 76818 33600 2.29 29.81
72 84812 34080 2.49 32.30
73 93638 34560 2.71 35.01
74 103383 35040 2.95 37.96
75 114143 35520 3.21 41.17
76 126022 36000 3.50 44.67
77 139138 36480 3.81 48.48

### Levels 59–65/82/91: Double cosmic runes

Crafting double cosmic runes offers very slow experience, but it can yield good profit at lower levels, depending on the rune prices. Players can craft two cosmic runes per pure essence at level 59, and they grant 8 experience per pure essence used. Even though cosmic runes become available at level 27, it is not recommended to craft them before level 59 due to much lower profit. Players must have completed the Lost City quest to be able to craft cosmic runes.

The fastest way of crafting cosmic runes is through the Abyss. Alternatively, players can use the fairy ring to Zanaris and run to the altar, which is slightly slower except if the player has low Mining and/or Agility levels. Players will need to have level 66 Agility for the shortcut and a quick access to a fairy ring, such as the quest point cape, Construction cape or necklace of passage.

Double Cosmic Runes
Level XP/Run Value/Run XP 45 Inventories/Hour GP 45 Inventories/Hour XP 50 Inventories/Hour GP 50 Inventories/Hour XP 55 Inventories/Hour GP 55 Inventories/Hour XP 60 Inventories/Hour GP 60 Inventories/Hour
59 344 12,384 15,480 557,280 17,200 619,200 18,920 681,120 20,640 743,040
75 432 15,552 19,440 699,840 21,600 777,600 23,760 855,360 25,920 933,120

Note: These figures above do not include the cost for recharging amulets of glory, stamina potions, and pure essence. 60 inventories per hour is only attainable when using fairy rings.

• XP per run: 344 at 59 , 432 at 75
• Value of runes: 12,384 at 59 , 15,552 at 75
• Experience needed (59–65): 201,542
• Pure essence needed: 25,193
• № of inventories (43 ess per inventory): 586
• Total profit:7,205,198

### Levels 82–91/95/99: Double astral runes

Crafting double astral runes offers fairly slow experience, but it usually yields good profit depending on the rune prices. Players can craft two astral runes per pure essence at level 82, and they grant 8.7 experience per pure essence used. Even though astral runes become available at level 40, it is not recommended to craft them before level 82 due to much lower profit. Players must have completed Lunar Diplomacy to be able to craft astral runes.

The player should use all 4 essence pouches and be on the Lunar spellbook. Use Tele Group Moonclan, run south and click over the river; the pathfinder will find the most efficient path for you to get to the bridge. From the bridge run east to the altar, craft runes and bank at Castle Wars (using a ring of dueling) or Crafting Guild (using the Crafting cape). Once you have teleported to Castle Wars or Crafting Guild, store the astral runes you crafted in your rune pouch while running to the bank chest.

Using a dust battlestaff with law, cosmic, and astral runes in the rune pouch is the best way to negate the need to take out any runes to use Tele Group Moonclan and NPC Contact spells. It also recommended to wear some defensive equipment (such as an amulet of fury and a dragonfire shield) and/or a regen bracelet, because Suqah can hit very accurately against players who are not wearing any armour.

It is also more AFK than abyssal runecrafting, requiring only 3–4 clicks from the Lunar Isle Teleport spot to the astral altar.

Players can gain up to 33,000–34,000 experience per hour.

• XP per run: 469.8
• Value of runes: 17,064
• Experience needed (82–91/99): 3,481,744 / 10,613,344
• Pure essence needed: 400,201 / 1,219,925
• № of inventories (54 ess per inventory): 7,412 / 22,592
• Total profit: 125,663,114 / 383,056,450

If using the method of teleporting to Castle Wars to bank, and group teleport back to Moonclan method, the profit will be (82-91/99): 121,493,426 / 370,348,450

### Levels 91–95/99: Double nature runes

Crafting double nature runes offers very slow experience, but it can yield good profit depending on the rune prices. Players are able to craft two nature runes per pure essence at level 91, and they grant 9 experience per pure essence. Even though nature runes become available at level 44, it is not recommended to craft them before level 91 due to much lower profit.

Players can craft nature runes through the Abyss, or by using the fairy ring ckr and running to the altar. For the fairy ring method, players will need to have a quick access to a fairy ring that does not take up inventory space, such as quest point cape, Construction cape or necklace of passage; and use a ring of dueling to bank at Castle Wars. The Abyss and fairy ring methods are very similar in speed; players with low Mining and Agility are likely to get higher rates using the fairy ring, and players without fast access to a fairy ring should use the Abyss.

Training Runecraft from level 91 to level 99 using this method requires 792,400 pure essence and yields 1,584,800 nature runes, which can be sold for tremendous profit.

Double Abyss Nature Runes
Level XP/Run Value/Run XP 45 Inventories/Hour GP 45 Inventories/Hour XP 50 Inventories/Hour GP 50 Inventories/Hour XP 55 Inventories/Hour GP 55 Inventories/Hour
91 486 19,980 21,870 899,100 24,300 999,000 26,730 1,098,900

Note: These figures above do not include the cost for recharging amulets of glory, stamina potions, and pure essence.

• Experience needed (91–99): 7,131,600
• Pure essence needed: 792,400
• № of inventories (54 ess per inventory): 14,675
• Total profit: 291,603,200

### Levels 95–99: Double law runes

Crafting double law runes offers very slow experience, but it can yield good profit depending on the rune prices. Players are able to craft two law runes per pure essence at level 95, and they grant 9.5 experience per pure essence used. Even though law runes become available at level 54, it is not recommended to craft them before level 95 due to much lower profit.

The fastest way of crafting law runes is through the Abyss. However, players cannot bring any weapons or armour as the law altar is located on Entrana. This can be overcome by bringing a bronze pickaxe to every trip and dropping it before entering the portal. It is faster to have a pickaxe in the inventory and use the Mining obstacles, than use the Thieving obstacles which do not require any space.

Alternatively, players can use the balloon transport system from Castle Wars to Entrana, run to the altar and bank at Castle Wars. This is slightly slower than using the Abyss, but requires paying less attention. Each trip with a balloon uses a regular log, and it is recommended to store multiple logs into the crates beforehand to save a bit of time. When arriving to Entrana, click straight north and this will result in the pathfinder generating a path to run all around the island, which can then be cancelled after crossing the bridge to get to the law altar.

Training Runecraft from level 95 to level 99 using this method requires 448,724 pure essence and yields 897,448 law runes, which can be sold for tremendous profit.

Double Abyss Law Runes
Level XP/Run Value/Run XP 45 Inventories/Hour GP 45 Inventories/Hour XP 50 Inventories/Hour GP 50 Inventories/Hour XP 55 Inventories/Hour GP 55 Inventories/Hour
95 513 14,796 23,085 665,820 25,650 739,800 28,215 813,780

Note: These figures above do not include the cost for recharging amulets of glory, stamina potions, and pure essence.

• Must have completed Troll Stronghold
• XP per run: 513
• Value per run: 14,796
• Experience needed (95-99): 4,262,873
• Pure essence needed: 448,724
• № of inventories (54 ess per inventory): 8,310
• Total profit: 122,052,928

### Levels 95–99: Wrath runes

Crafting wrath runes offers fairly slow experience, but it usually yields good profit depending on the rune prices. Players must have completed Dragon Slayer II to be able to craft wrath runes.

Crafting wrath runes at 78 inventories per hour of 48 wrath runes each results in approximately 30,000 exp/hour and 1,312,500 per hour.

Doing so from level 95 to 99 Runecraft will take around 140 hours and will generate approximately 183,750,000 profit.

Trips at the wrath altar are very fast, but somewhat dangerous as players must run past green, blue, red, and black dragons (ranging from 70–200+ combat). It is best to wear weight-reducing clothing, along with a hitpoints cape, a regen bracelet, a ring of suffering (i), and a good anti-fire shield such as the ancient wyvern shield or dragonfire shield. The Ancient wyvern shield is recommended, as it weighs much less than the Dragonfire Shield and offers superior melee defensive bonuses compared to the Dragonfire Ward.

 1000 1000 2000

The inventory and method used to achieve the rates above is as follows: Giant pouch, Large pouch, Mythical Cape, and Rune pouch with NPC Contact runes inside.

1. Fill pouches and inventory with essence.
2. Teleport to Myths' Guild with the cape.
3. Run through cave and into altar.
4. Craft wrath runes.
5. Use Amulet of eternal glory OR Xeric's talisman OR Crafting cape to bank, repeat.

At 99 hitpoints and 90+ defence, no food should be needed with this setup while crafting wrath runes.

Note: Either the Eternal Glory, Xeric's talisman OR the Crafting cape needs to be brought as a banking method. Using the glory or xeric's saves an inventory slot, but the Crafting cape is much closer to a bank. The enchanted lyre(i) with the Fremennik Elite diary completed is a viable option with it being both wielded in the weapon slot and only 6 spaces from a bank, but has relatively steep requirements. Other teleport methods include the Farming cape teleport and the Drakan's medallion, though these are significantly further away from a bank than the Crafting Cape and Xeric's Talisman teleports. It is advised to only use these if the former options are unavailable.

## References

1. Nowimnotalurker. Stats from 70-77 rc at ZMI altar. Reddit. 12 June 2018. (Archived from the original on 9 September 2020.)