|Released||22 November 2005 (Update)|
|Start point||Begin this mini-quest by getting your enchanted key|
|Official difficulty||Unknown edit|
Finished Making History
|Enemies to defeat||None|
Walkthrough[edit | edit source]
Begin this mini-quest by getting your enchanted key. Make sure you have completed the Making History quest, otherwise when you feel your Enchanted Key it will simply say, "You already have the journal." You will need to find treasure in the same manner as a game of hot and cold by "feeling" the key and reacting to its response.
In three of the sites, there will be the God mjolnirs, or God spears:
This is the only way to obtain these unique weapons, other than trading with another player.
Temperature readings[edit | edit source]
The enchanted key changes temperature as the player moves about. Its temperature is based on the distance of the treasure from the player, measured in the number of steps (including diagonal steps) it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). The warmer the key gets, the closer the player is to the treasure. Clicking "Feel Enchanted key" gives information on its temperature, consisting of two parts described below. It is like playing the game of hot and cold.
First part[edit | edit source]
The following table indicates the 8 possible temperature readings based on the distance to the treasure (measured as described above):
|More than 1000 squares||It's freezing|
|701 to 1000 squares||It's very cold|
|401 to 700 squares||It's cold|
|101 to 400 squares||It's warm|
|61 to 100 squares||It's hot|
|31 to 60 squares||It's very hot|
|5 to 30 squares||Ouch! It's burning hot|
|Up to 4 squares||The key is steaming|
When a player receives the message "The key is steaming", they can use a spade to dig up the treasure. Note that, as indicated by the table, there is a 9 by 9 square region in which they may dig.
Second part[edit | edit source]
If the player has already felt the key since last logging on or finding treasure, the temperature reading will contain a second part, indicating whether the temperature is warmer, colder or the same as the last reading, thereby indicating whether the distance to the treasure (measured as described above) has increased, decreased, or is the same. The three descriptions are:
- Warmer than last time - You are getting closer than before.
- Colder than last time - You are getting farther away than before.
- Same temperature as last time - You are the same distance away.
Players may use this information to determine which direction to go, as follows:
- Move one square north, south, east and west, taking temperature readings between each step.
- One direction, for example north, will result in the message "Warmer than last time".
- Move directly north while constantly taking readings, until the message "Same temperature as last time" is produced.
- Move one square east and west, taking temperature readings between each step.
- One direction, say east, will result in the message "Warmer than last time".
- At this point the treasure is directly north-east of the player.
- Move diagonally in this direction while taking readings, until the message "The key is steaming" is produced.
Treasure locations[edit | edit source]
There are a total of 11 treasure sites to be found. The first treasure site will always be south of Rellekka. The other ten locations are in a random order for each player, but the locations will be the same. All of the treasure sites are listed below.
|South of Rellekka||Use Fairy ring cjr, ajr, enchanted lyre teleport, Rellekka house portal.||North-west of the Agility shortcut to the Sinclair Mansion.||13 Degrees, 56 Minutes north
8 Degrees, 43 Minutes east
|20 steel arrows, 10 mithril ores, 15 law runes|
|South of Ardougne||Fairy ring djp, Ardougne teleport (tablet), Ardougne cloak teleport to the Monastery, or use the charter ships to sail to Port Khazard and walk northwest.||South-east of the zoo, north of the bush patch, north of the Monastery, near the broken cart.||2 Degrees, 28 Minutes north, 5 Degrees, 24 Minutes east||36 pure essence, 15 iron ores, 30 fire runes|
|North of West Ardougne/South of Gnome Stronghold||Necklace of passage to the Outpost, Ardougne teleport (tablet) or use the spirit tree to the Gnome Stronghold and go south-west.||Outside gnome fence, north-west of the Outpost.||6 Degrees, 54 Minutes North, 0 Degrees, 45 Minutes West||40 pure essence, 20 iron arrowtips, 20 fire runes|
|Gnome Stronghold||Spirit Tree teleport, Gnome glider to Ta Quir Priw, Slayer ring.||Southwest of the Grand Tree in Gnome Stronghold, north of the tree patch, west of the spirit tree.||8 Degrees, 54 Minutes north
0 Degrees, 15 Minutes east
|39 pure essence, 20 iron arrowtips, 30 water runes|
|Body altar||Combat bracelet or teleport to Edgeville or Varrock and walk northwest of Barbarian Village.||East of the southern mounds of dirt, located west of the Body altar.||8 Degrees, 33 Minutes north, 18 Degrees, 30 Minutes east||10 mithril ores, 15 iron ores, 45 earth runes|
|Falador||Falador teleport (tablet) and go to the south wall of Falador and use the agility shortcut then walk east. Or Balloon to Crafting Guild and walk north-east.||South of Wayne's Chains shop.||4 Degrees, 20 Minutes north
16 Degrees, 31 Minutes east
|15 earth runes, 20 iron arrows, Saradomin mjolnir|
|Mudskipper Point||Use Fairy ring aiq, or use the charter ships to Port Sarim, then walk south to the Mudskipper Point.||North of the Asgarnian Ice Dungeon near a willow tree.||0 Degrees, 5 Minutes south
17 Degrees, 58 Minute east
|15 iron ores, 20 mithril arrows, 15 death runes|
|Lumbridge Swamp||Home teleport to Lumbridge, Lumbridge Teleport, or Draynor teleport and walk to the swamp.||Near Father Urhney's house, where there are dead trees.
If you have stored the zombie head in your POH or destroyed it, you will dig up the zombie head first. Dig again for the treasure.
|0 Degrees, 28 Minutes north, 22 Degrees, 24 Minutes east||29 pure essence, 20 mind runes, 20 steel arrows|
|Al-Kharid||Ring of dueling teleport to Duel Arena, Home Teleport or Gnome glider and walk to Al-Kharid.||By the ponds north of the Al-Kharid bank (or west of the Duel Arena).||2 Degrees, 35 Minutes north
26 Degrees, 56 Minutes east
|40 pure essence, 10 mithril ores, Zamorak mjolnir|
|South-east Varrock mine||Chronicle, Digsite pendant, Varrock teleport (tablet), Gnome glider to Lemanto Andra, Digsite teleport, Senntisten teleport (tablet).||Outside southern gate of fence, just south-east of mine.||5 Degrees, 33 Minutes north
26 Degrees, 54 Minutes east
|40 pure essence, 15 iron ores, Guthix mjolnir|
|Grand Exchange||Varrock teleport (tablet), fairy ring dkr, or Edgeville teleport with an amulet of glory, and then use the Agility shortcut into the Grand Exchange or walk around the wall.||By the south-western corner of the Grand Exchange counter.||10 Degrees, 18 Minutes north
22 Degrees, 26 Minutes east
|39 pure essence, 10 mithril arrows, 15 law runes|
Rewards[edit | edit source]
Runes & essence:
- 263 pure essence
- 20 mind runes
- 60 earth runes
- 50 fire runes
- 30 water runes
- 30 law runes
- 15 death runes
Arrows & arrowtips:
This would sell for a total of 15,051 coins on the Grand Exchange.