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Real War: Rogue States (2002) [Gry PC]

Dodano:
2006-12-11 17:30:11

Język:
angielski

 Polski opis

Producent: Rival Interactive
Wydawca: Simon & Schuster Inc.
Gatunek: Strategiczne / RTS
Premiera Świat: 03.10.2002
Premiera Polska:
Tryb Gry: Single / Multiplayer
Multiplayer: Lan / Internet
Wymagania Wiekowe: 12+

Wymagania Sprzętowe: Pentium II 400MHz, 64MB RAM, Akcelerator 3D.
Real War: Rogue States to sequel strategii czasu rzeczywistego Real War wydanej przez firmę Simon & Schuster pod koniec 2001 roku. Podobnie jak część pierwsza daje graczom możliwość dowodzenia wojskami w walce z organizacją terrorystyczną zwaną „Independent Liberation Army”. Rogue States zawiera czternaście nowych misji przeznaczonych dla trybu single player, dwadzieścia nowych map dedykowanych rozgrywce w trybie skirmish, a także kilka nowych opcji multiplayer, np. dwóch graczy może dowodzić tymi samymi wojskami, przy czym jeden kontroluje jednostki naziemne, a drugi powietrzne. Dużym ulepszeniom poddane zostały procedury odpowiedzialne za zachowanie się wojsk i dowodzenie nimi przez komputerowego oponenta, a także dodany został nowy system A.I. nazwany „advanced orders”. Gra pozwala na wydawanie indywidualnym jednostkom bardzo specyficznych i sprecyzowanych rozkazów, jak sabotowanie, niszczenie tylko stanowisk obrony przeciwlotniczej czy elektrownii. Ponadto sporym ulepszeniem jest możliwość wydawania rozkazów jednostkom zanim znajdą się one na polu walki, co eliminuje zbędne oczekiwanie oddziałów na komendy w bazie. Real War: Rogue States pozwala na rozgrywkę w trybie single i multiplayer za pośrednictwem sieci lokalnej i Internetu.

Opis z www.gry-online.pl

 English description

Developer: Rival Interactive
Publisher: Simon & Schuster Inc.
Genere: Strategy / RTS
Release Date: 03.10.2002
Game Modes: Single / Multiplayer
Multiplayer: Lan / Internet
Age Rating: 12+
System Requirements: Pentium II 400MHz, 64MB RAM, Accelerator 3D.
Last year saw the release of Rival Interactive's disappointing real-time strategy game, Real War. Its follow-up, Rogue States, attempts to correct its poor AI, awkward interface and lackluster gameplay while adding new single-player campaigns and multiplayer modes. While the campaign against terrorists in Simon & Schuster's latest game based on the Joint Chiefs of Staff's war simulation for the US Army might draw some interest, the question is, does Rogue States succeed where the original failed? Read on.

Despite the fact Rogue States contains some unconventional and even innovative modes of play, at heart, it's a classic real-time strategy game. It follows the tried and true formula of resource acquisition, base construction and fighting the enemy. In that respect, it's similar to famous predecessors like Warcraft and Command & Conquer as well as their numerous offspring.

Although Simon & Schuster claims that the Real War series is the only real-time strategy franchise featuring the weapons of today's military, and despite the fact that Rogue States' box art makes use of George W. Bush's well known Axis of Evil speech, that isn't to say that these titles accurately depict the current war on terrorism. While today's war on terror includes American troops campaigning overseas, their current missions consist of combating individual groups rather than nations known to sponsor terror. Rogue States takes some liberties with this reality and pits the US Army, Navy and Air Force against the Independence Liberation Army, a conglomerate of fanatics and terrorists, as well as their nations of origin.

Despite the fact that both sides have a few unique units, their arsenals are strikingly similar. This isn't what you'd expect, as in reality the American Army's resources are vastly greater than those of any known terrorist organization. New units on the American side include an infantry Medic with a weak attack and a Sniper whose long-range rifle is effective from great distances, but is incapable of rapid fire. The Americans will also be able to make use of a Gunship that makes mincemeat of infantry, an Attack Transport that doesn't require a landing field and a Drone used primarily for scouting. Add a Stealth Bomber that's almost impossible to detect on radar and comes chockfull of long range weapons, an Ultra Fighter that's not only a superb air-to-air unit, but also is able to carry a large bombing payload, and three new base defense mechanisms, and the U.S. arsenal is a formidable one.

Review from www.adrenalinevault.com