NOWOŚCI CHAT
State of Emergency 2 (PS2-PAL-FullDVD) [PlayStation 1/2/3]

Dodano:
2006-06-02 17:18:16

Język:
angielski, hiszpański, włoski

 Polski opis

Rodzaj Gry: Gra Akcji / TPP
Platforma: PS2
Kodowanie: PAL
Rozszerzenie: ISO
Rok Wydania: 2006
Developper: SouthPeak Interactive

Opis
State of Emergency 2 to kontynuacja wydanej w 2003 widowiskowej zręcznościówki, w której główne postaci obserwowaliśmy z perspektywy trzeciej osoby. Podobnie jak wcześniej, zabawa koncentruje naszą uwagę na wyjątkowo brutalnych zamieszkach ulicznych z udziałem ogromnej liczby niezależnych osób oraz szeregu grywalnych postaci. State of Emergency 2 początkowo miał trafić na PC, PS2 oraz Xboxa. Po upadku studia VIS Entertainment oraz przejęciu projektu przez DC Studios pozostawiono jedynie edycję przeznaczoną na konsolę firmy Sony.

Akcja drugiej części State of Emergency rozgrywa się dziesięć lat po wydarzeniach, które zaprezentowane zostały w jedynce. Sterowane przez nas postaci zdołały pokonać ogromną korporację. Okazuje się jednak, iż udało się jej w tajemniczy sposób odbudować. Znani z pierwszej części gry bandyci po raz kolejny muszą więc przystąpić do nierównej walki. W trakcie zabawy mamy okazję pokierować losami wielu znanych miłośnikom pierwszej części serii osobistości. Są to między innymi Spanky (Hector Soldado) czy Mack (Roy MacNeil). Warto jednocześnie zaznaczyć, iż podczas właściwej rozgrywki wątek fabularny schodzi na dalszy plan.

State of Emergency 2 posiada znacznie bardziej rozbudowaną kampanię, w której bierzemy udział w serii kilkudziesięciu ściśle zaplanowanych zadań. Atmosfera rozgrywki jest teraz znacznie bardziej mroczna. W przeciwieństwie do pierwszej części gry, w której można było atakować niemal wszystkich osobników znajdujących się aktualnie na planszy, w omawianym sequelu trzeba staranniej wybierać kolejne cele. Istotną rolę w trakcie zabawy odgrywa widoczny na ekranie pasek symbolizujący nastawienie ludności do sterowanej aktualnej postaci. Znęcanie się nad bezbronnymi mieszkańcami sukcesywnie go obniża, co w konsekwencji może doprowadzić do tego, iż wszyscy okoliczni cywile zwrócą się przeciwko graczowi. Premiowane jest natomiast eliminowanie członków wrogich gangów i wykonywanie wszystkich czynności związanych z zaliczanym zadaniem. Warto jednocześnie dodać, iż gracz może dowolnie zmieniać postaci (w pierwszej części State of Emergency musiał pozostać przy wybranym wcześniej osobniku).

Na uwagę zasługuje rozbudowany arsenał broni, z którego w trakcie kolejnych misji można korzystać. Udoskonalono również pojedynki wręcz. Gracz może wyprowadzić wiele różnych typów ciosów. Oprawa wizualna State of Emergency 2 prezentuje wyższy poziom od swojego poprzednika. Usprawnienia objęły przede wszystkim wygląd plansz, na których toczone są kolejne starcia. Co ciekawe, na jednej mapie może spotkać się nawet 500 osób. Omawiana zręcznościówka posiada dość rozbudowany multiplayer dla czterech zawodników. Gracze mogą wzajemnie się zwalczać, bądź też próbować działać w trybie kooperacji.

Źródło: www.Gry-Online.pl

 English description

Category: Modern Shooter / TPP
Platform: PS2
Coding: PAL
File Type: ISO
Release Date: 2006
Developper: SouthPeak Interactive

Description
State of Emergency was one of those games you either adored or abhorred. Released by publisher Rockstar Games right around the time Grand Theft Auto III came out, State of Emergency certainly wasn't the deepest game around. It was essentially a hysterically violent arcade beat-'em-up that tasked you with scoring points by causing as much chaos as you could and starting big, crazy riots, with hundreds of panicking people running around like frightened sheep. It was amusing for sure, but not everyone was able to latch onto it. Enter State of Emergency 2, a sequel that completely revamps the concepts of the first game and transforms it from a wacky beat-'em-up into a thoroughly structured third-person shooter with an actual storyline and no melee combat whatsoever. Incidentally, the original game's developer, VIS Entertainment, was the one to get the ball rolling on this sequel, but SOE2 went through three publishers, two development houses, a bankruptcy, and a lot of drama to find its way onto store shelves. After playing through SOE2, it remains unclear what so many different companies saw in this generic and frustrating shooter.

State of Emergency 2 takes place about a decade after the first game, which already took place in something of an Orwellian near-future scenario. The evil Corporation still runs the governmental show, and the aptly named resistance group Freedom is still fighting for your rights. However, the leader of the organization, Roy "Mac" MacNeil, is about to be executed in a Corporation prison. Of course, this would be a depressing game if the execution went on as planned, so instead, a number of Mac's Freedom buddies help him bust out of the gas chamber and eventually out of prison. From there, the story degenerates into a largely incoherent tale of government mind control, crazy conspiracies, and some of the worst voice acting you'll ever hear (we'll get into that shortly).

The fact that State of Emergency 2 even has a storyline is already a giant departure from the first game, which had a story only in the loosest sense of the word. In fact, though it features a couple of the same characters and sometimes involves riots, you really can't compare this game with its predecessor, since they're so wildly different. State of Emergency 2 does away with pretty much all the beating up of people that was such a staple in the first game and sticks entirely to the act of shooting guns, rocket launchers, and things of that nature. It's an OK idea in theory, but the problem is that instead of adding any unique or interesting wrinkles to the third-person shooting, SOE2 seems content to rehash the same tired conventions that a hundred other third-person shooter also-rans have done time and time again. The gunplay requires next to no skill, as all you really need to do is spray bullets everywhere, and odds are you'll be able to pick off most enemies without trying very hard.

There are a couple of interesting things you can do. For instance, Spanky, the Latino gang leader from the first game, can now issue basic attack commands to loyal gang members walking the streets. But this isn't exactly an original mechanic, and most other games do it significantly better, in that the characters follow the commands properly and won't go running into heavy gunfire or defend your position by standing right in front of your gun barrel. The game also lets you swap between pairings of the four playable characters during certain missions, although the necessity of the character swapping seems suspect at times. Each character does have its own unique abilities, but sometimes those abilities are completely unnecessary in a mission, and ultimately the only reason you'd even bother switching is to have a character with full health (computer-controlled players can get shot, yet they take no damage).

The only challenge that presents itself in SOE2 is the number of enemies the game will often toss at you and the dearth of health packs available. Though there are parts where you can just run-and-gun it the whole way, there are also a lot of times when you'll have to lean around corners to shoot guys from cover or even (gasp) use stealth. Unfortunately, that's not much fun. Stealth killing is defeated by the lack of any unique stealth attacks beyond shooting guys in the head with a silenced pistol and by the way that enemies will randomly detect you for no discernable reason. The corner fire mechanic is OK, except that when you get close to a wall, the game's physics will sometimes bump your character too far to the side and inadvertently leave you open to bullet peltings.

Lackluster stealth and cover mechanics aside, SOE2 is also thoroughly dragged down by its overreliance on irritating trial-and-error-based missions. The game is liberal with its use of checkpoints, but you'll still find yourself playing sequences over and over and over again. One particularly annoying example is a sequence inside a Corporation base. Here, you're presented with a room with four doors. One has the path to the next area, and the other three contain armed guards. The only way to find the right one is to mess around until you stumble upon the right door. Once you find the door with the right path, it takes you to another room with five doors and the same scenario. After that? Yet another room with six doors. Add to this the fact that you get no health packs during this entire sequence, and you're going to be replaying this section more times than you'd care to talk about. The whole game is just littered with irritating sequences like this, where you'll be forced to feel your way through by playing a sequence multiple times until you've memorized exactly where every enemy is coming from.

State of Emergency 2 also lacks the chaotic nature that made the first game so unique. There are moments when you'll participate in what you could call a "riot," but the sense of panic you got in State of Emergency's various riots is entirely absent. Maybe it's because the people who do the rioting don't do much other than run around aimlessly, shaking their fists and periodically beating up Corporation cops. Or maybe it's because there aren't many rioters around, likely because the level designs are larger and more spread out, rather than being compact like in the first game. Or maybe it's because you spend so much time doing things other than rioting that the actual moments of rioting seem completely incidental.

Source: www.Gamespot.com

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