máquina universal bailable

danceable universal machine

un proyecto de chsnec

a project of chsnec

To the extent possible under law, se¿o has waived all copyright and related or neighboring rights to m.u.b.: máquina universal bailable.

m.u.b.: basic instructions (english version)

this page describes the basic structure of the game / group activity for it to work as a universal machine.

freedom can be taken (is encouraged!) in its actual implementation (e.g. the areas in the space can overlap, the shapes can be made out of other materials, the cards don't have to be cards, the way of getting and reading the state rules can be changed, etc)

elements of the game

the space

divide the space in four different areas:

blocks area

contains spare blocks of wood, used to build shapes

shapes area

contains a row of shapes, and a single ring around one of them. the ring indicates the active shape.

cards area

contains 23 stacks of cards. each stack contains:

open area

space for movement

the shapes

there are six types of shapes. they need from one to three blocks to be constructed.

text representation of the six shapes: ▯ ◫ v x * ▽

(in unicode: u+25af, u+25eb, u+0076, u+0078, u+002a, u+25bd)

the cards

state cards

there are 23 groups of 6 cards (138 cards in total)

each group has the same state number, written using maya numerals.

each group contains a card for each of the six possible active shapes.

each card has five fields:

these fields can be read in the following way:

when the group is in {current state number}, and the ring is around {active shape}, transform that shape into {new shape}, move the ring one shape to the {direction of ring movement}, and call for a change of state to {new state number}.

activity cards

the activity cards contain evocative words to suggest movement for the group.

setting the game

setting the cards

randomly choose 23 activity cards, and pair each of them with a group of state cards

arrange them in the cards area

setting the shapes

arrange the initial row of shapes according to a given or constructed machine description

here are some possible initial rows:

setting the ring

the ring should always start in the first * at the right of the leftmost ▽. that shape becomes the first active shape.

setting the state

the participants take the first stack of cards.

playing the game

the game consists in repeating the following process (ideally, until the halting "state" 𝋠 is found)