Wii Fit Plus

Wii Fit Plus

Developer(s) Nintendo EAD Group No. 5
Publisher(s) Nintendo
Director(s) Hiroshi Matsunaga
Producer(s) Tadashi Sugiyama
Composer(s) Asuka Ohta
Series Wii
Engine Wii Fit
Platform(s) Wii
Release date(s)
Genre(s) Fitness game
Mode(s) Single-player, multiplayer

Wii Fit Plus (Wiiフィットプラス Wī Fitto Purasu) is a 2009 fitness video game developed and published by Nintendo for the Wii console. The game was first released in Japan on October 1, 2009 and other regions in the same month. Wii Fit Plus was originally announced during Nintendo's E3 2009 media briefing on June 2, 2009.

The game is an enhanced version of Wii Fit.[2] In addition to the original Wii Fit activities and options, Wii Fit Plus incorporates 15 new balance and aerobics games (referred to as "Training Plus") and six new strength training and yoga activities.[4] New features include a calorie burning counter, the ability for users to create custom fitness regimens or choose from a number of specialized routines based on specific objectives and available time, as well as having the option to create profiles for pets and babies. Users are also able to navigate more quickly between exercises.[5][6][7]

Wii Fit Plus is sold bundled with a Wii Balance Board, as well as separately for existing Wii Balance Board owners.[4] Most activities are for a single player, but there are a number of multi-player activities that allow for up to 8 players to take turns using one Wii Balance Board.[8]

Wii Fit Plus garnered both critical and commercial success. The game has received aggregate review scores of 80.83% and 80% on GameRankings and Metacritic respectively.[9][10] Wii Fit Plus is the seventh best-selling game on the Wii, with a total of 21.12 million copies sold as of March 2016.[11]


Main article: Wii Fit Gameplay

Wii Fit Plus provides all of the original activities in Wii Fit in addition to fifteen Balance/Aerobics games (in a separate category called "Training Plus") and six Yoga and Strength-Training exercises unique to the game.


Producer Shigeru Miyamoto was inspired by the commercial success of Wii Fit to produce a follow-up. Miyamoto learned during Wii Fit Plus development that many Wii Fit owners had stopped playing the game, believing the primary reason to be inconvenience. A new menu interface, My Wii Fit Plus, was implemented to address this issue and make accessing activities quicker and easier. The interface was recreated and adjusted multiple times during development. In designing new minigames for Wii Fit Plus, Miyamoto desired to create activities that played upon the Stroop effect, requiring coordination of both the player's mind and body; minigames in which the player uses both the Wii Remote and the Wii Balance Board at the same time became a major focus.[12]


Aggregate scores
Review scores
Nintendo World Report9/10[16]

Wii Fit Plus generally received positive reviews from critics. GameRankings reports an aggregate score of 80.83% based on 18 reviews, and Metacritic reports a score of 80% based on 33 reviews. IGN gave Wii Fit Plus a score of 8.2.[15] GameSpot gave it a 7.5 out of 10.[14] 1UP gave it an A-, stating, "There's still some tightening up to be done, but Wii Fit Plus is a definite improvement in the format."[13]

Within one month of its release, Wii Fit Plus sold 2.16 million copies worldwide,[17] and as of March 2016, the game has sold 21.12 million units worldwide.[11]

In May 2010 the American Heart Association (AHA) endorsed the Wii to encourage sedentary people to take the first step toward fitness. The AHA heart icon covers the console itself along with two of its more active games, Wii Fit Plus and Wii Sports Resort.[18][19]

See also


  1. Spencer (July 23, 2009). "Standalone Wii Fit Plus Sold At A Deep Discount". Siliconera. Retrieved September 1, 2009.
  2. 1 2 "Nintendo Unveils Wii Fit Plus Launch Date and New Colors of Nintendo DSi, Wii Remote". Las Vegas, Nevada: Nintendo of America. August 31, 2009. Retrieved September 1, 2009. Nintendo today announced that the new Wii Fit Plus game will launch in North America on Oct. 4
  3. "Wii Fit Plus dated, priced for Australia – Australian Nintendo News Source – Vooks – 3DS – Wii- DS". Vooks. Retrieved September 28, 2011.
  4. 1 2 3 "Nintendo introduces new social entertainment experiences at E3 Expo" (Press release). Nintendo of Europe. June 2, 2009. Retrieved June 3, 2009.
  5. Snider, Mike (June 4, 2009). "Nintendo unveils sensor, 'Wii Fit Plus' at E3 video game expo". USA Today.
  6. "Wii Fit Plus Video Game | Reviews, Trailers & Interviews". GameTrailers.com. Retrieved September 28, 2011.
  7. "Wii Games – Wii Fit Plus". Nintendo.com.au. October 15, 2009. Retrieved September 28, 2011.
  8. "What is Wii Fit Plus?". Wiifit.com. Retrieved September 28, 2011.
  9. 1 2 "Wii Fit Plus Reviews". GameRankings. Retrieved December 11, 2012.
  10. 1 2 "Wii Fit Plus Reviews". Metacritic. Retrieved December 11, 2012.
  11. 1 2 "Top Selling Software Sales Units - Wii Software". Nintendo. 2016-03-31. Retrieved 2016-04-27.
  12. "Not a Sequel but an Enhanced Version". Iwata Asks: Wii Fit Plus. Nintendo of Europe. Retrieved December 12, 2012.
  13. 1 2 Barnholt, Ray. "Wii Fit Plus Review for Wii from". 1UP.com. Retrieved September 28, 2011.
  14. 1 2 Ramsay, Randolph (October 4, 2009). "Wii Fit Plus Review, Wii Fit Plus Wii Review". GameSpot.com. Retrieved September 28, 2011.
  15. 1 2 Matt Casamassina (October 2, 2009). "Wii Fit Plus Review – Wii Review at IGN". Wii.ign.com. Retrieved September 28, 2011.
  16. Balicki, Lukasz (October 18, 2009). "Wii Fit Plus Review". Nintendo World Report. Retrieved December 11, 2012.
  17. "Financial Results Briefing for the Six-Month Period ended September 2009" (PDF). Nintendo. October 31, 2009. p. 11. Retrieved October 30, 2009.
  18. Joel Schectman (May 17, 2010). "Heart group backs Wii video game console in obesity campaign". San Jose Mercury News. . Associated Press. Retrieved May 17, 2010.
  19. "American Heart Association and Nintendo of America Online Information Center". Activeplaynow.com. Retrieved September 28, 2011.
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