Strikers 1945 III

Strikers 1945 III
Developer(s) Psikyo
Windysoft (Android)
Publisher(s) Psikyo
Mobirix (Android)
Series Strikers 1945
Platform(s) Arcade, Android
Release date(s) 1999 (Arcade)
2015 (Android)[1]
Genre(s) Scrolling shooter
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Raster standard resolution, vertical

Strikers 1999 (ストライカーズ1999), also known as Strikers 1945 III, is a vertically-scrolling shoot 'em up game developed and originally released by Psikyo in 1999 for the arcades. The game is a sequel to Strikers 1945 II, chronologically taking place 54 years after the first two games in the series.

Gameplay

In-game screenshot depicting an F-22 Raptor battling Specter on the USA stage

The player chooses from one of six modern jet fighter aircraft and shoots through eight stages (the first four levels are randomly chosen, and the last four remain the same for each play). Once the game is beaten, a report showing the statistics of the player are displayed, and the game 'loops' with the difficulty much higher. Each game (on default settings) begins with three lives, and an extra life is earned at 600,000 (or 800,000). When all lives are lost, the option to continue is given but the score is reset.

Another latest feature is the Technical Bonus. During a boss battle, a blue orb is revealed as the weak point. In order to get a 'quick kill', the fighter plane must be extremely close to the orb until it turns red by firing the orb while getting it close to it. Once the fighter plane 'embraces' the orb, the boss is destroyed quickly and adds points for the technical bonus. However revealing the orb from the boss will only take once when it unleashes an attack pattern that is also its weakness. For players, they have to memorize the attack pattern, use a Bomb to dissolve all the bullets, and while in effect, shoot the orb while getting close to it for a quick victory.

Power-Ups are released by shooting certain enemies. When a power up is collected, the player's normal shot becomes more powerful and a secondary shot may become available to the player. Up to three power ups can be collected, any after that are worth 4000 points. It is possible to 'power down' at any time by colliding with an enemy craft.

At the beginning of the game, the player has a stock of two bombs. By destroying certain enemy craft, a bomb icon will be released and bounce around the screen. When collected, another bomb will be added to the player's stock. A total of nine can be collected, any other icons will reward the player with 10000 points.

References

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