Coordinates: 37°22′14.62″N 121°57′49.46″W / 37.3707278°N 121.9637389°W / 37.3707278; -121.9637389

Nvidia Corporation
Traded as NASDAQ: NVDA
NASDAQ-100 Component
S&P 500 Component
Industry Semiconductors
Video games
Consumer electronics
Founded April 1993 (1993-04)
Founder Jen-Hsun Huang
Chris Malachowsky
Curtis Priem
Headquarters Santa Clara, California, U.S.
Area served
Key people
Jen-Hsun Huang
(President & CEO)
Products Graphics processing units
Chipsets Video Game Handhelds
  • Increase US$ 5.01 billion (2015)[1]
  • Increase US$ 4.68 billion (2014)[1]
  • Decrease US$ 747 million (2015)[1]
  • Increase US$ 759 million (2014)[1]
  • Decrease US$ 614 million (2015)[1]
  • Increase US$ 631 million (2014)[1]
Total assets
  • Increase US$ 7,370 million (2015)[1]
  • Decrease US$ 7,201 million (2014)[1]
Total equity
  • Increase US$ 4,469 million (2015)[1]
  • Decrease US$ 4,418 million (2014)[1]
Number of employees
Website www.nvidia.com

Nvidia Corporation (/ɪnˈvɪdiə/ in-VID-eeə)[3] (most commonly referred to as Nvidia, stylized as NVIDIA, nVIDIA or nvidia) is an American technology company based in Santa Clara, California. Nvidia designs graphics processing units (GPUs) for the gaming market, as well as system on a chip units (SOCs) for the mobile computing and automotive market. Nvidia's primary GPU product line, labeled "GeForce", is in direct competition with Advanced Micro Devices' (AMD) "Radeon" products. Nvidia expanded its presence in the gaming industry with its handheld SHIELD Portable, SHIELD Tablet, and SHIELD Android TV.

Since 2014, Nvidia has shifted to become a platform company focused on four markets — Gaming, Professional Visualization, Data Centers and Auto.

In addition to GPU manufacturing, Nvidia provides parallel processing capabilities to researchers and scientists that allow them to efficiently run high-performance applications. They are deployed in supercomputing sites around the world.[4][5] More recently, Nvidia has moved into the mobile computing market, where it produces Tegra mobile processors for smartphones and tablets, as well as vehicle navigation and entertainment systems.[6][7][8] In addition to AMD, its competitors include Intel and Qualcomm.

Company history

The name of the company comes from Invidia in Roman mythology who corresponds to Nemesis.[9]

Founders and initial investment

Three people co-founded Nvidia in April 1993:[10][11]

The founders received venture capital funding from Sequoia Capital.[12]

Major releases and acquisitions

Autumn 1999 saw the release of the GeForce (NV10), most notably introducing on-board transformation and lighting (T&L) to consumer-level 3D hardware. Running at 120 MHz and featuring four pixel pipelines, it implemented advanced video acceleration, motion compensation, and hardware sub-picture alpha blending. The GeForce outperformed existing products by a wide margin.

Due to the success of its products, Nvidia won the contract to develop the graphics hardware for Microsoft's Xbox game console, which earned Nvidia a $200 million advance. However, the project drew the time of many of Nvidia's best engineers away from other projects. In the short term this did not matter, and the GeForce2 GTS shipped in the summer of 2000.

In 2000, Nvidia acquired the intellectual assets of its one-time rival 3dfx, one of the biggest graphics companies of the mid-to-late 1990s.[13]

In July 2002, Nvidia acquired Exluna for an undisclosed sum. Exluna made software rendering tools and the personnel were merged into the Cg project.[14]

In August 2003, Nvidia acquired MediaQ for approximately US$70 million.[15]

On April 22, 2004, Nvidia acquired iReady, also a provider of high performance TCP/IP and iSCSI offload solutions.[16]

December 2004 saw the announcement that Nvidia would assist Sony with the design of the graphics processor (RSX) in the PlayStation 3 game console. In March 2006, it emerged that Nvidia would deliver RSX to Sony as an IP core, and that Sony alone would organize the manufacture of the RSX. Under the agreement, Nvidia would provide ongoing support to port the RSX to Sony's fabs of choice (Sony and Toshiba), as well as die shrinks to 65 nm. This practice contrasted with Nvidia's business arrangement with Microsoft, in which Nvidia managed production and delivery of the Xbox GPU through Nvidia's usual third-party foundry contracts. Meanwhile, in May 2005 Microsoft chose to license a design by ATI and to make its own manufacturing arrangements for the Xbox 360 graphics hardware, as had Nintendo for the Wii console (which succeeded the ATI-based Nintendo GameCube).[17]

On December 14, 2005, Nvidia acquired ULI Electronics, which at the time supplied third-party southbridge parts for chipsets to ATI, Nvidia's competitor.[18]

In March 2006, Nvidia acquired Hybrid Graphics.[19]

In December 2006, Nvidia, along with its main rival in the graphics industry AMD (which had acquired ATI), received subpoenas from the U.S. Department of Justice regarding possible antitrust violations in the graphics card industry.[20]

Forbes magazine named Nvidia its Company of the Year for 2007, citing the accomplishments it made during the said period as well as during the previous 5 years.[21]

On January 5, 2007, Nvidia announced that it had completed the acquisition of PortalPlayer, Inc.[22]

In February 2008, Nvidia acquired Ageia Technologies for an undisclosed sum. Ageia developed the PhysX physics engine hardware and SDK.[23]

In April 2009, a court consolidated multiple class action suits into one case, titled The NVIDIA GPU Litigation.[24] Nvidia agreed to replace faulty chips in or reimburse purchasers who already spent to get their laptop repaired. Nvidia also gave replacement laptops to many users in lieu of making a repair. The replacements and payments were not made until the settlement was finalized in 2011. Users were required to show proof of purchase and mail in their original faulty laptop. The chips were present in a number of Dell and HP laptops, as well as two Apple MacBook Pro models. Although the settlement cost Nvidia millions of dollars, many of the individuals were unhappy with the settlement, and multiple websites and blogs reflected this. The website entitled Fair Nvidia Settlement[25] was one such site.

On January 10, 2011, Nvidia signed a six-year cross-licensing agreement with Intel, marking the end of all outstanding legal disputes between these two companies. According to the agreement, Intel agreed to pay Nvidia $1.5 billion in licensing fees in five annual installments.[26]

On February 15, 2011, Nvidia announced and demonstrated the first quad-core processor for mobile devices at the Mobile World Congress in Barcelona. It was announced that the chip was expected to ship with many tablets to be released in the second half of 2011,[27] and the chip, dubbed the Tegra 3, was released on November 9, 2011.[28]

In May 2011, it was announced that Nvidia had agreed to acquire Icera, a baseband chip making company in the UK, for $367 million in cash.[29][30]

On July 29, 2013, Nvidia announced that they acquired PGI from STMicroelectronics.

On January 6, 2013, Nvidia introduced at CES 2013, the Tegra 4 mobile processor (codename "Wayne"), containing 72 GPU cores, a Quad-core ARM Cortex-A15 CPU core, and LTE capability among its features.[31]

On February 19, 2013, Nvidia announced the Tegra 4i (codename "Project Grey"), its first fully integrated 4G LTE mobile processor, featuring 5 times more GPU cores than Tegra 3, 1080p HD support, and Nvidia Chimera Computational Photography Architecture.[32]

On January 6, 2014, Nvidia introduced at CES 2014, the Tegra K1 mobile processor (codename "Logan"), containing 192 GPU cores and a Quad ARM Cortex-A15 MPCore R3 + low power companion core (32-bit) or Dual-core Project Denver (64-bit). As of February 2014, Nvidia claims that the Tegra K1 outperforms both the Xbox 360 and the PS3 hardware.[33]

On October 1, 2015 Nvidia launched its cloud-based game-streaming service, GeForce NOW. Owners of the SHIELD family of gaming devices can join the service to stream more than 80 PC games at up to 1080p resolution and 60fps.[34]

On May 6, 2016, Nvidia introduced at Dreamhack in Austin, Texas, the GeForce GTX 1080 and GTX 1070 built on Nvidia's Pascal-architecture.[35] The company also unveiled other features, including Ansel, a new software for in-game photography.[36]

In September 2016 court finally decided that Nvidia had to reimburse each owner of GeForce GTX 970 USD 30 for false advertising.[37]

GPU Technology Conference

The GPU Technology Conference is an annual technical conference started by Nvidia in 2009 which focuses on using the GPU to solve computing challenges.[38] In 2015 the conference attracted over 4000 attendees.[39]

Product families

The NVIDIA GTX 1070 video card, which uses a 16nm Pascal chip and was first released in June 2016.

Nvidia's product portfolio includes graphics processors, wireless communications processors, PC platform (motherboard core logic) chipsets, automotive solutions and digital media player software. Some of Nvidia's product families are:

Open-source software support

Until September 23, 2013, Nvidia had not published any documentation for its hardware,[49] meaning that programmers could not write appropriate and effective free and open-source device driver for Nvidia's products without resorting to (clean room) reverse engineering.

Instead, Nvidia provides its own binary GeForce graphics drivers for X.Org and a thin open-source library that interfaces with the Linux, FreeBSD or Solaris kernels and the proprietary graphics software. Nvidia also provided but stopped supporting an obfuscated open-source driver that only supports two-dimensional hardware acceleration and ships with the X.Org distribution.[50]

The proprietary nature of Nvidia's drivers has generated dissatisfaction within free-software communities.[51] Some Linux and BSD users insist on using only open-source drivers, and regard Nvidia's insistence on providing nothing more than a binary-only driver as wholly inadequate, given that competing manufacturers (like Intel) offer support and documentation for open-source developers, and that others (like AMD) release partial documentation and provide some active development.[52][53]

Because of the closed nature of the drivers, Nvidia video cards cannot deliver adequate features on some platforms and architectures given that Nvidia only provides x86/x64 driver builds.[54] As a result, support for 3D graphics acceleration in Linux on PowerPC does not exist, nor does support for Linux on the hypervisor-restricted PlayStation 3 console.

Some users claim that Nvidia's Linux drivers impose artificial restrictions, like limiting the number of monitors that can be used at the same time, but the company has not commented on these accusations.[55]

See also


  1. 1 2 3 4 5 6 7 8 9 10 "NVIDIA CORP Annual Report Form for the fiscal year ended January 31, 2016(10-K)" (XBRL). United States Securities and Exchange Commission. March 13, 2014.
  2. "The World Leader In Visual Computing". Nvidia. Retrieved February 1, 2016.
  3. Nvidia: The Way It's Meant To Be Played on YouTube
  4. Clark, Don (August 4, 2011). "J.P. Morgan Shows Benefits from Chip Change". WSJ Digits Blog. Retrieved September 14, 2011.
  5. "Top500 Supercomputing Sites". Top500. Retrieved September 14, 2011.
  6. Burns, Chris. "2011 The Year of Nvidia dominating Android Superphones and tablets". SlashGear. Retrieved September 14, 2011.
  7. "Tegra Super Tablets". Nvidia. Retrieved September 14, 2011.
  8. "Tegra Super Phones". Nvidia. Retrieved September 14, 2011.
  9. Nvidia, How The Company Got Its Name & Its Origins In Roman Mythology (accessed 9 October 2016)
  10. "Company Info". Nvidia.com. Retrieved November 9, 2010.
  11. "Jen-Hsun Huang: Executive Profile & Biography - Businessweek". Bloomberg News. Retrieved 2016-05-15.
  12. Williams, Elisa (April 15, 2002). "Crying wolf". Forbes. Retrieved August 10, 2009. Huang, a chip designer at AMD and LSI Logic, cofounded the company in 1993 with $20 million from Sequoia Capital and others.
  13. Kanellos, Michael. "Nvidia buys out 3DFX". News.cnet.com. Retrieved November 9, 2010.
  14. Becker, David. "Nvidia buys out Exluna". News.cnet.com. Retrieved November 9, 2010.
  15. "NVIDIA Completes Purchase of MediaQ". Press Release. NVIDIA Corporation. August 21, 2003. Retrieved 2016-08-21.
  16. "NVIDIA Announces Acquisition of iReady". Press Release. NVIDIA Corporation. April 22, 2004. Retrieved 2016-08-21.
  17. Wasson, Scott (May 19, 2005). "Details of ATI's Xbox 360 GPU unveiled". The Tech Report PC Hardware Explored. The Tech Report. Retrieved 2016-08-21.
  18. "NVIDIA to Acquire ULi Electronics, a Leading Developer of Core Logic Technology". Press Release. NVIDIA Corporation. December 14, 2005. Retrieved 2016-08-21.
  19. Smith, Tony (22 Mar 2006). "Nvidia acquires Hybrid Graphics - Middleware purchase". Hardware. The Register. Retrieved 2016-08-21.
  20. Krazit, Tom; McCarthy, Caroline (December 1, 2006). "Justice Dept. subpoenas AMD, Nvidia". New York Times. Archived from the original on December 8, 2006.
  21. Brian Caulfield (January 7, 2008). "Shoot to Kill". Forbes. Retrieved December 26, 2007.
  22. "Nvidia acquires PortalPlayer". Press Release. NVIDIA Corporation. January 5, 2007. Retrieved 2016-08-21.
  23. "Nvidia to Acquire AGEIA Technologies". Nvidia.com. Retrieved November 9, 2010. (The press-release made no mention of the acquisition-cost nor of future plans for specific products.)
  24. "Nvidia Settlement". nvidiasettlement.com. Retrieved July 28, 2011.
  25. "Fair Nvidia Settlement". fairnvidiasettlement.com. Retrieved July 28, 2011.
  26. "Intel to Pay Nvidia Technology Licensing Fees of $1.5 Billion". Retrieved January 10, 2011.
  27. "Nvidia Quad Core Mobile Processors Coming in August". PCWorld. Retrieved February 15, 2011.
  28. "Nvidia Quad-Core Tegra 3 Chip Sets New Standards of Mobile Computing Performance, Energy Efficiency". November 9, 2011.
  29. "Cambridge coup as Icera goes to Nvidia for £225m". Business Weekly. May 9, 2011. Retrieved May 10, 2011.
  30. "Nvidia to Acquire Baseband and RF Technology Leader Icera". Nvidia. Retrieved May 10, 2011.
  31. "NVIDIA Introduces World's Fastest Mobile Processor". Nvidia Corporation. January 6, 2013. Retrieved February 19, 2013.
  32. "NVIDIA Introduces Its First Integrated Tegra LTE Processor". Nvidia Corporation. February 19, 2013. Retrieved February 19, 2013.
  33. BBC. "CES 2014: Nvidia Tegra K1 offers leap in graphics power". Retrieved January 6, 2014.
  34. "Nvidia finally launches GeForce Now cloud gaming for Shield set-top console". VentureBeat. Retrieved 2016-07-18.
  35. Mark Walton (May 7, 2016). "Nvidia's GTX 1080 and GTX 1070 revealed: Faster than Titan X at half the price". Ars Technica.
  36. Joel Hruska (May 10, 2016). "Nvidia's Ansel, VR Funhouse apps will enhance screenshots, showcase company's VR technology". ExtremeTech.
  37. Smith, Ryan. "Update: NVIDIA GeForce GTX 970 Settlement Claims Website Now Open". Retrieved 2016-11-15.
  38. "NVIDIA to host the first GPU Technology Conference". Kronos Group. May 26, 2009.
  39. "NVIDIA Announces Financial Results for First Quarter Fiscal 2016". Market Watch. May 7, 2015.
  40. "Hardware". Retrieved August 6, 2015.
  41. "Quadro Professional Workstation Solutions - NVIDIA". Retrieved August 6, 2015.
  42. "NVS Graphics Cards". Retrieved August 6, 2015.
  43. "Fastest Mobile Processors, Phones, and Tablets - NVIDIA Tegra - NVIDIA". Retrieved August 6, 2015.
  44. "High Performance Computing (HPC) and Supercomputing - NVIDIA Tesla - NVIDIA". Retrieved August 6, 2015.
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  46. "NVIDIA GRID - Graphics Accelerated Virtual Desktops and Applications - NVIDIA". Retrieved August 6, 2015.
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  50. "nv". Retrieved August 6, 2015.
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  53. An overview of graphic card manufacturers and how well they work with Ubuntu Ubuntu Gamer, January 10, 2011 (Article by Luke Benstead)
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