Outline of human–computer interaction

The following outline is provided as an overview of and topical guide to human–computer interaction:

Human–computer interaction the intersection of computer science and behavioral sciences, this field involves the study, planning, and design of the interaction between people (users) and computers. Attention to human-machine interaction is important, because poorly designed human-machine interfaces can lead to many unexpected problems. A classic example of this is the Three Mile Island accident where investigations concluded that the design of the human–machine interface was at least partially responsible for the disaster.

What type of thing is human–computer interaction?

Human–computer interaction can be described as all of the following:

Styles of human–computer interaction

Human–computer interaction draws from the following fields:

History of human–computer interaction

History of human–computer interaction

Interaction paradigms

Notable systems and prototypes

General human–computer interaction concepts

Hardware

Hardware input/output devices and peripherals:

Interface design methods

Usability

Models and laws

Cultural influences

Movies

Motion pictures featuring interesting user interfaces:

Human–computer interaction organizations

Industrial labs and companies

Industrial labs and companies known for innovation and research in HCI:

Persons influential in human–computer interaction

See also

References

  1. "... modern science is a discovery as well as an invention. It was a discovery that nature generally acts regularly enough to be described by laws and even by mathematics; and required invention to devise the techniques, abstractions, apparatus, and organization for exhibiting the regularities and securing their law-like descriptions." —p.vii, J. L. Heilbron, (2003, editor-in-chief) The Oxford Companion to the History of Modern Science New York: Oxford University Press ISBN 0-19-511229-6
    • "science". Merriam-Webster Online Dictionary. Merriam-Webster, Inc. Retrieved 2011-10-16. 3 a: knowledge or a system of knowledge covering general truths or the operation of general laws especially as obtained and tested through scientific method b: such knowledge or such a system of knowledge concerned with the physical world and its phenomena
  2. SWEBOK executive editors, Alain Abran, James W. Moore ; editors, Pierre Bourque, Robert Dupuis. (2004). Pierre Bourque and Robert Dupuis, eds. Guide to the Software Engineering Body of Knowledge - 2004 Version. IEEE Computer Society. pp. 1–1. ISBN 0-7695-2330-7.
  3. ACM (2006). "Computing Degrees & Careers". ACM. Retrieved 2010-11-23.
  4. Laplante, Phillip (2007). What Every Engineer Should Know about Software Engineering. Boca Raton: CRC. ISBN 978-0-8493-7228-5. Retrieved 2011-01-21.
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