EA Mobile

EA Mobile Inc.
Subsidiary
Industry Video game industry
Founded 2004 (2004)
Founder John Batter
Headquarters Los Angeles, California, United States
Key people
Linda Chaplin
Lincoln Wallen
John Burn
Jay Miller
Mike McCabe
Parent Electronic Arts
Subsidiaries
Website www.ea.com/mobile

EA Mobile Inc. is an American video game development studio of the publisher Electronic Arts (EA).

The studio's primary business is producing games for mobile phones. It has also produced other entertainment-related software such as ringtone applications, as well as games for other platforms such as PDAs and personal computers. EA Mobile produces games in a wide variety of genres, such as fighting games, puzzle games, and sports titles. Their most well-known products to date include The Sims, Need for Speed, and FIFA as well as a mobile conversion of the widely known puzzle game Bejeweled, a conversion for Pocket PC of the PC game Worms World Party and their NFL, NBA, and MLB -branded games, in addition to holding the license for the mobile versions of Tetris and various Monopoly games. They have relationships with all major North American wireless service carriers, such as Sprint, Verizon, and AT&T, as well as many minor North American and some major European and Asian carriers. They have offices in Los Angeles, Montreal, London, Tokyo, Hyderabad, Honolulu, Bucharest and São Paulo.

As a publishing company in the wireless video game industry, EA Mobile's primary service is linking game developers, who generally develop the games from idea to playable software, with wireless telecommunications service providers or "carriers", who sell the games to their customers. To this end, they maintain strong relationships with major companies in both groups. In addition, they create, purchase, and maintain proprietary software libraries to aid developers with whom they have working relationships, a common practice among electronic game publishers. They also do the majority of the work regarding quality assurance for their games.

History

EA Mobile was founded in 2004 by a group of EA company veterans. The group was formed/led by John Batter (General Manager) and included Linda Chaplin (head of US sales), Lincoln Wallen (CTO), John Burn (head of European sales), Jay Miller (US sales) and Mike McCabe (head of Asian sales). EA Mobile launched the division and products simultaneously in the US, Europe and Asia.

In 2006 EA Mobile expanded its footprint by acquiring JAMDAT Mobile. JAMDAT was founded by Scott Lahman and Zack Norman, two ex-Activision executives, and Austin Murray in March of 2000. They were joined in November of that year by Mitch Lasky, who had also worked at Activision, who became the CEO of JAMDAT. JAMDAT went public in late 2004.

On December 9, 2005, it was announced that JAMDAT was going to be purchased by Electronic Arts for US$680 million. The acquisition occurred on February 14, 2006, and the JAMDAT name was retired.

As of November 21, 2006, the Sepulveda Center or Jamdat building (Visible from the 405 Freeway in West Los Angeles), sign has been removed from both sides of the building. KBS Realty purchased the property in June 2006, and will become the anchor tenant.

As of December 8, 2006, EA Mobile LA has been relocated to the EA LA building in Playa Vista, Los Angeles, California. The same merger of offices happened in Montreal, where Jamdat Montreal moved from its Old-Montreal location to new offices one floor above EA Montreal's studios located in Place Ville-Marie (Downtown Montreal).

On August 8, 2007, it was announced that Barry Cottle will join EA Mobile as the new Senior Vice President and General Manager.

In October 2010, EA Mobile announced the acquisition of UK based iPhone and iPad games publisher 'Chillingo' for US$20 million in cash. While Chillingo publishes the popular Cut the Rope game, the deal did not include those properties.

Controversy

Rock Band

On May 2, 2012, Rock Band on iOS informed users that the game would no longer be playable after May 31, 2012.[1] While EA Mobile have previously pulled games from the App Store such as The Simpsons: Tapped Out, they had either remained playable for anyone who had downloaded it or been free-to-play.

Further adding to the controversy was that the app was still being sold on the App Store for its full price with no warning to customers after this message was going out.[2]

See also

References

External links

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