Hydra (chess)

For other uses, see Hydra (disambiguation).

Hydra was a chess machine, designed by a team with Dr. Christian "Chrilly" Donninger, Dr. Ulf Lorenz, GM Christopher Lutz and Muhammad Nasir Ali. Since 2006 the development team consisted only of Donninger and Lutz. Hydra was under the patronage of the PAL Group and Sheikh Tahnoon Bin Zayed Al Nahyan of Abu Dhabi. The goal of the Hydra Project was to dominate the computer chess world, and finally have an accepted victory over humans.

Hydra represented a potentially significant leap in the strength of computer chess. Design team member Lorenz estimates its FIDE equivalent playing strength to be over Elo 3000, and this is in line with its results against Michael Adams and Shredder 8, the former micro-computer chess champion.

Hydra began competing in 2002 and played its last game in June 2006.[1] In June 2009, Christopher Lutz stated that "unfortunately the Hydra project is discontinued." The sponsors decided to end the project.

Architecture

The Hydra team originally planned to have Hydra appear in four versions: Orthus, Chimera, Scylla and then the final Hydra version – the strongest of them all. The original version of Hydra evolved from an earlier design called Brutus and works in a similar fashion to Deep Blue, utilising large numbers of purpose-designed chips (in this case implemented as a field-programmable gate array or FPGA). In Hydra, there are multiple computers, each with its own FPGA acting as a chess coprocessor. These co-processors enabled Hydra to search enormous numbers of positions per second, making each processor more than ten times faster than an unaided computer.

Hydra ran on a 32-node Intel Xeon with a Xilinx FPGA accelerator card cluster, with a total of 64 gigabytes of RAM. It evaluates about 150,000,000 chess positions per second, roughly the same as the 1997 Deep Blue which defeated Garry Kasparov, but with several times more overall computing power. Whilst FPGAs generally have a lower performance level than ASIC chips, modern-day FPGAs run about as fast as the older ASICs used for Deep Blue. The engine is on average able to evaluate up to a depth of about 18 ply (nine moves by each player), whereas Deep Blue only evaluated to about 12 ply on average. Hydra's search used alpha-beta pruning as well as null-move heuristics . The extra search depth over Deep Blue is due to its use of more modern type B forward pruning techniques that can miss some possibilities but generally play better due to the greater search depth permitted.

The Hydra computer was physically located in Abu Dhabi, in the United Arab Emirates, and was usually operated over a high speed optical fiber based network link.

Tournaments and matches

abcdefgh
8
c8 black rook
f8 black rook
g8 black king
b7 black queen
e7 black bishop
f7 black pawn
g7 black pawn
d6 white rook
f6 black knight
h6 black pawn
d5 black pawn
e5 black pawn
f5 white knight
c4 black pawn
e4 white pawn
c3 white pawn
h3 white pawn
b2 white pawn
f2 white pawn
g2 white pawn
c1 white bishop
d1 white queen
e1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Position before Hydra played 28. Bxh6!!, leading Adams to resign

Hydra was not defeated by an unaided human player in over-the-board play. Hydra has, however, been beaten by humans who had access to the advice of other programs during their games; for example, correspondence chess International Grandmaster Arno Nickel beat an older version of Hydra in a two-game correspondence match lasting six months. The 32-node version that played against Adams managed to draw Nickel in their third game, which lasted five months and ended in December 2005.

References

  1. "In 2006 Hydra plays in Third PAL/CSS Freestyle Chess Tournament". Chessbase.com. Retrieved 2012-12-17.
  2. Theo van der Storm. "13th IPCCC crosstable". Old.csvn.nl. Retrieved 2012-12-17.

External links

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