Gungriffon

Gungriffon is a series of video games developed by Game Arts and designed by Takeshi Miyaji.[1] Gungriffon and Gungriffon II originally appeared for the Sega Saturn console in 1996, with more recent appearances in Gungriffon Blaze for the PlayStation 2 and Gungriffon: Allied Strike for the Xbox. The Gungriffon games are focused on piloting mecha—large, usually bipedal military vehicles. This game series refers to these machines as Armored Walking Gun Systems (AWGS). With the exception of the High-MACS design, the mecha in this series have a distinctly realistic design philosophy.

Gungriffon

Year Game Takes Place: 2015

Platform: Sega Saturn
Release Dates:

Gungriffon was developed under the working title "3D Polygon".[2] During development the game included a multiplayer mode with usage of the Saturn's link cable,[3] but this was cut before release and the final game is single player only. It was released in Japan under the title Gungriffon: The Eurasian Conflict. There were plans to release the game in North America and Europe under the title "Iron Reign",[4] but ultimately Sega reverted to using a shortened version of the original Japanese title.

Reception
Review scores
PublicationScore
EGM8.25/10[5]
Maximum[6]
Sega Saturn Magazine88%[7]

Gungriffon received highly positive reviews, with critics hailing it as one of the best mech-based video games to date. The four reviewers of Electronic Gaming Monthly gave it their "Game of the Month" award, praising the responsive controls, sharp and realistic graphics, and exciting pace of the gameplay. Though most of them criticized the way the player mech easily gets caught on buildings, they all gave the game a strong recommendation, with Dan Hsu summarizing it as "the most exciting mech sim I've ever played, including any found on the PC."[5] Rad Automatic of Sega Saturn Magazine called Gungriffon "one of the best giant robot games ever", citing the polished graphics and the fact that missions are widely varied not just in the usual factors of terrain and difficulty, but even in elements such as tactical concept and lighting.[7] Maximum's Rich Leadbetter praised the "very well pitched" difficulty, the impressive polygon models, and the variety of visuals. He criticized the lack of randomization and the fact that players do not need to start the entire game over when they fail a mission, but gave it an overall very positive assessment, calling it "what Krazy Ivan on PlayStation should have been".[6] Scary Larry of GamePro likewise said that Gungriffon "makes Krazy Ivan and Ghen War look and feel like rusted heaps of scrap iron." He was especially pleased with the player mech's ability to hover and the "Clean, almost state-of-the-art graphics".[8]

Gungriffon II

Year Game Takes Place: Unknown

Platform: Sega Saturn
Release Dates:

Gungriffon Blaze

Year Game Takes Place: 2016

Platform: PlayStation 2
Number of players: 1
Release Dates:

On release, Famitsu magazine scored the game a 33 out of 40.[9]

Gungriffon Allied Strike

Year Game Takes Place: 2024

Platform: Xbox
Release Dates:

References

  1. "Silpheed designer dies aged 45". Edge. Next-Gen.biz. August 1, 2011. Retrieved 3 August 2011.
  2. "Letters: Got the Wrong Page". Sega Saturn Magazine. Emap International Limited (8): 32–33. June 1996.
  3. "Gun Griffon Gears Up for March Release!". Maximum: The Video Game Magazine. Emap International Limited (4): 115. March 1996.
  4. "Experience Gun Griffon: The Eurasian Conflict!". Maximum: The Video Game Magazine. Emap International Limited (6): 34. May 1996.
  5. 1 2 "Review Crew: Gun Griffon". Electronic Gaming Monthly. Ziff Davis (85): 22. August 1996.
  6. 1 2 Leadbetter, Rich (June 1996). "Maximum Reviews: Gun Griffon". Maximum: The Video Game Magazine. Emap International Limited (7): 127.
  7. 1 2 Automatic, Rad (July 1996). "Review: Gungriffon". Sega Saturn Magazine. Emap International Limited (9): 72–73.
  8. "ProReview: Gungriffon". GamePro. IDG (96): 70. September 1996.
  9. プレイステーション2 - ガングリフォンブレイズ. Weekly Famitsu. No.915 Pt.2. Pg.57. 30 June 2006.
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