Geometry Wars: Retro Evolved 2

Developer(s) Bizarre Creations
Publisher(s) Microsoft Game Studios
Designer(s) Stephen Cakebread
Composer(s) Chris Chudley
Series Geometry Wars
Platform(s) Xbox 360
Release date(s) July 30, 2008
Genre(s) Multi-directional shooter
Mode(s) Single-player, multiplayer

Geometry Wars: Retro Evolved 2 is a multidirectional shooter video game created by Bizarre Creations, released on Xbox Live Arcade on July 30, 2008 as a sequel to Geometry Wars: Retro Evolved .[1] It is one of the few games on the Xbox 360 to natively run at both 1080p and 60 FPS.

The soundtrack was composed by Chris Chudley from Audioantics who created the music for all of the Geometry Wars series.


Sequence mode.

The player controls a small, highly maneuverable ship that can move and fire independently in any direction. The objective of the game is to score points by destroying a variety of shapes and surviving by not touching them. If this happens, the player's ship is destroyed and a life is lost. Depending on the game mode, lives and bombs can be collected upon achieving a certain number of points. Bombs clear the game space of enemy shapes instantly, although no points are awarded for their destruction.

Crucial to effective play is the score multiplier, which increases as the player collects "geoms" — small diamond-shaped green objects dropped by enemies upon destruction. The number of points scored by destroying an enemy depends on the multiplier, which can reach into the thousands.

There are six different game modes available:

Retro Evolved 2 also provides local cooperative and competitive multiplayer modes for two to four players simultaneously, and an exclusive "Co-Pilot" mode in which two players control the same ship, with one moving and the other firing. Additionally, the game provides support for worldwide leaderboards in each game mode and, by default, displays the player's ranking against his/her friends during play.

Development history

In developing the sequel the team struggled with creating a graphic style that was new but still evocative of the first game.[2] Stephen Cakebread spoke of the challenge in an interview with Joystiq stating "One of our big things was when people came to our stations we wanted them to say 'Oh, is that a sequel to Geometry Wars?' rather than 'Is that Geometry Wars?' It took us quite a while to come up with something that really work."[2] Initially the team experimented with "all manner of weird fractal stuff" but this was discarded as being too confusing.[2] In designing the gameplay Cakebread read fan made strategy guides and designed elements for the sequel that would take players out of their comfort zone[2] One of these elements was the inclusion of collectable geoms that act as score multipliers.[3] With the introduction of the geoms the team simplified the gun from the first game, specifically its evolving nature, which would cause the players guns to shoot at different speed. According to Cakebread, the evolving gun served a similar purpose in the first game requiring that players change up their strategy, with geoms in the sequel this was made redundant and thus taken out.[3]

Many modes were left out in the final game leaving only what Craig Howard referred to as "pure" modes.[3] These included several multiplayer only modes, one of which was a soccer style mode where players would have to shoot an object into a gravity well on the opposite side of the screen.[3] The developers threw out this mode as they felt that it wouldn't keep players coming back for more.[3]

On April 3, 2008 a rating for Geometry Wars: Retro Evolved 2 appeared on the Australian Office of Film and Literature Classification website.[4] The first day of E3 2008, on July 14, 2008 at the Microsoft Press Conference, Microsoft debuted the trailer for Geometry Wars 2.[5]


Aggregate scores
GameRankings89.77% [6]
Metacritic90/100 [7]
Review scores
OXM (US)9.0/10[13]

Geometry Wars: Retro Evolved 2 received high marks from critics, who praised its multiple game modes while also collectively bemoaning the lack of online multiplayer. GameDaily raved in its perfect 10/10 review that the sequel "beats its predecessor in every way" and proclaimed it the best title on Xbox Live Arcade.[16] Eurogamer praised, "The omission of online play aside, Geometry Wars 2 is everything you hoped it would be" in its 9 of 10 review.[10] IGN, in its 8.3 of 10 review, called it "a solid sequel."[12] Videogamer raved in its 9 for 10 review, "If you love Geometry Wars you'll love this. If you've never played Geometry Wars before then now is a perfect time to do so."[17] GameSpot enthusiastically stated in its 9.0 of 10 review that the game "takes adrenaline-soaked, addictive shooters to a level of unprecedented awesomeness."[11]

CVG in its 8.5 of 10 review raved, "There aren't many games that make your heart race like Geometry Wars does", but cautioned "the feeling that it's all been toned down leaves a sour taste in our mouths."[9]'s Nick Suttner, despite his A- review score, said, "All of the new modes are great, but none feel quite as balanced or as fresh as Retro Evolved."[8]

IGN editor Cam Shea ranked it fourth on his top 10 list of Xbox Live Arcade games. He praised the quality of the returning game modes from Geometry Wars, also praising the newly added ones.[18]


  1. "Xbox Live Marketplace - Geometry Wars Evolved". Microsoft. Retrieved 3 May 2012.
  2. 1 2 3 4 McElroy, Justin. "Joystiq Interview: A Bizarre interview about Geometry Wars 2". Joystiq. Retrieved 7 October 2014.
  3. 1 2 3 4 5 Totilo, Stephen. "'Geometry Wars' Sequel Creators Divulge Secrets Of Their Game's Creation Including Lost Soccer Mode, Address Franchise's Future". MTV Multiplayer. Retrieved 8 October 2014.
  4. "OFLC Update - GEOMETRY WARS RETRO EVOLVED 2". Retrieved 2008-04-03.
  5. "E3 2008: Microsoft Press Conference Debut Trailer". MTV. Retrieved 2008-07-14.
  6. "Geometry Wars: Retro Evolved 2". GameRankings. Retrieved 2012-02-29.
  7. "Geometry Wars: Retro Evolved 2". Metacritic. Retrieved 2012-02-29.
  8. 1 2 Nick Suttner (2008-07-30). " Geometry Wars: Retro Evolved 2 review". Ziff-Davis. Retrieved 2008-08-15.
  9. 1 2 Gavin Ogden (2008-07-30). "CVG Geometry Wars: Retro Evolved 2 review". Computer and Video Games. Future. Retrieved 2008-08-16.
  10. 1 2 Dan Whitehead (2008-07-30). "Eurogamer Geometry Wars: Retro Evolved 2 review". Eurogamer. Eurogamer Network. Retrieved 2008-08-16.
  11. 1 2 Tom McShea (2008-07-31). "GameSpot Geometry Wars: Retro Evolved 2 review". GameSpot. CNet.
  12. 1 2 Hilary Goldstein (2008-07-30). "IGN Geometry Wars: Retro Evolved 2". IGN.
  13. Andrew Hayward (2008-07-31). "Geometry Wars: Retro Evolved 2 review". Official Xbox Magazine Online. Future. Retrieved 2008-08-15.
  14. Tom Price (2008-07-31). "Team Xbox Geometry Wars: Retro Evolved 2 review". TeamXbox.
  15. "Geometry Wars: Retro Evolved 2". zConnection. 2008-08-12. Retrieved 2008-09-26.
  16. Chris Buffa (2008-07-31). "GameDaily Geometry Wars: Retro Evolved 2 review". AOL.
  17. Tom Orry (2008-07-30). "Videogamer Geometry Wars: Retro Evolved 2 review".
  18. "IGN's Top 10 Xbox Live Arcade Games". IGN. 2009-05-07. Retrieved 2009-08-07.

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