Framed (video game)

Framed

App Icon
Developer(s) Loveshack
Director(s) Joshua Boggs
Designer(s) Joshua Boggs
Artist(s) Oliver Browne
Composer(s) Adrian Moore
Platform(s) iOS, Android OS
Release date(s) 12 November 2014
Genre(s) Puzzle, Narrative
Mode(s) Single-player

Framed (Usually styled as FRAMED) is a multi-award winning noir-puzzle game where you re-arrange panels of animated comic book to change the outcome of the story. Developed by the Australian studio Loveshack, Framed is an experience that sees the player changing the order of the narrative-based puzzles to a dance-meets-jazz score.[1]

Gameplay

Players take control of morally ambiguous characters as they slink their way across dark alleys and buildings in an effort to avoid the authorities and other obstacles. The goal of the game is to reorganize a series of comic panels so that your protagonist does not get caught by the police. In order to accomplish this feat, players must move frames around so that the sequence allows the main character to sneak past, avoid, or knock out their would-be captors.[2][3]

Reception

Framed
Aggregate scores
AggregatorScore
GameRankings87.14%[4]
Metacritic85/100[5]
Review scores
PublicationScore
Pocket Gamer9/10[6]
The Sydney Morning Herald9/10[7]
Gamezebo[8]
TouchArcade[9]
148 Apps[10]
Apple'n'Apps [11]
Pocket Tactics [12]
Awards
PublicationAward
IGF ChinaExcellence in Design[13]
IndiecadeExcellence in Visual Design[14]
IGFFinalist - Excellence in Design[15]
Kotaku2014 Best Australian Game[16]
Kotaku2014 Best Mobile Game[17]
Freeplay2013 Best Game[18]
Freeplay2013 Best Design[18]
IMGAwards2014 Best Upcoming Game[19]
BIG Festival2014 Best Narrative [20]
Intel Level Up2014 Best Puzzle Game [21]
PAX PrimePAX 10 2014 [22]
Tokyo Game ShowSense of Wonder Night 2013 [23]

As of July 2015, Framed has received over 30 awards and accolades.[24] It has been praised by critics for its "brilliantly simple idea", "pitch perfect" execution, "subtle story telling", "gorgeous visuals", and "finger-snapping music".[6][7][16]

In November 2014, Hideo Kojima, creator of the Metal Gear series stated that Framed was his Game of the Year. He praised Framed for its "high sense of gameplay, graphic, & sound", adding, "my best game in this year without any doubt".[25][26]

References

  1. "FRAMED Review". LA Times. 15 November 2014.
  2. "FRAMED Review". 148apps.com. Retrieved 6 August 2015.
  3. "FRAMED review: rewrite the plot to this espionage story". idownloadblog.com. Retrieved 6 August 2015.
  4. "FRAMED for iOS (iPhone/iPad)". CBS Interactive. Retrieved 30 July 2015.
  5. "FRAMED". Metacritic. Retrieved 30 July 2015.
  6. 1 2 Harry Slater (19 November 2014). "FRAMED review". Pocket Gamer.
  7. 1 2 James Dominguez (27 November 2014). "FRAMED Review". Sydney Morning Herald.
  8. Eli Cymet (17 November 2014). "FRAMED Review: Get Your Mind Into The Gutter". Gamezebo.
  9. Carter Dotson (28 November 2014). "FRAMED Review". Touch Arcade.
  10. Campbell Bird (25 November 2014). "FRAMED Review". 148 Apps.
  11. "Framed - Piecing Together An All New Puzzle Adventure - AppleNApps". AppleNApps. Retrieved 6 August 2015.
  12. Kelsey Rinella. "Review: FRAMED". Pocket Tactics. Retrieved 6 August 2015.
  13. "IGF China 2013 Winners". GDC China.
  14. "2014 Indiecade Awards". Indiecade.
  15. "The 17th Annual Independent Games Festival Finalists". Independent Games Festival.
  16. 1 2 "Kotaku Awards 2014: Australian Game Of The Year". Kotaku.
  17. "Kotaku Awards 2014: Mobile Game Of The Year". Kotaku.
  18. 1 2 "Freeplay Awards". Freeplay.
  19. "IMGAwards". International Mobile Game Awards.
  20. "BIG Festival". Brazilian Independent Games Festival.
  21. "And the winners are". Intel.
  22. "PAX Prime 2014's featured indies include Mushroom 11, Duet, Framed". Polygon.
  23. "Sense of Wonder Night 2013". Tokyo Game Show.
  24. "Loveshack Presskit - Framed". framed-game.com. Retrieved 6 August 2015.
  25. "Hideo Kojima's Favorite Game of 2014". GameSpot. Retrieved 6 August 2015.
  26. Mark Serrels. "Hideo Kojima's Game Of The Year Was Made In Melbourne". kotaku.com.au. Retrieved 6 August 2015.
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