Deus Ex: Mankind Divided

Deus Ex: Mankind Divided
Developer(s) Eidos Montréal[lower-alpha 1]
Publisher(s)
Director(s) Jean-François Dugas
Producer(s) Olivier Proulx
Designer(s)
  • Patrick Fortier
  • Richard Knight
Programmer(s)
  • David Gallardo
  • Sébastien Michel
Artist(s)
  • Martin Dubeau
  • Michael Lanoie
Writer(s)
  • Jason Dozois
  • Steven Gallagher
Composer(s)
Series Deus Ex
Platform(s)

Release date(s)

Microsoft Windows, PlayStation 4, Xbox One‹See Tfd›

  • WW: August 23, 2016

Linux‹See Tfd›

  • WW: November 3, 2016

OS X‹See Tfd›

  • WW: TBA
Genre(s) Action role-playing, first-person shooter, stealth
Mode(s) Single-player

Deus Ex: Mankind Divided is an action role-playing stealth video game developed by Eidos Montréal and published by Square Enix. Set in a cyberpunk-themed dystopian world in 2029, two years after the events of Human Revolution, Mankind Divided features the return of Adam Jensen from the previous game, Deus Ex: Human Revolution, with new technology and body augmentations.

Gameplay

Deus Ex: Mankind Divided is played through a first-person perspective, with a third-person cover system, and combines elements of a first-person shooter, with a role-playing upgrade system and dialogue trees. The game allows the player to tackle situations using combat, hacking, stealth, and social interactions. Features include on the fly gun customization, remote hacking, the Icarus dash (short-range silent teleportation), TESLA arcs (up to 4 non-lethal projectiles), the Titan shield (invincible shell), a radar with map layouts, and a changed energy system (energy is no longer a series of batteries but one bar that slowly refills). Similar to the Director's Cut of Human Revolution, killing is not the only way to win a boss battle, making it possible to complete the game without killing anyone. The XP system has been changed so that the stealth approach doesn't have an XP advantage.[1][2]

Synopsis

Setting

Mankind Divided is set in the year 2029, two years after the events of Human Revolution and the "Aug Incident"—an event in which mechanically augmented humans became uncontrollable and lethally violent. Unbeknownst to the public, the affected augmented received implanted technology designed to control them by the shadowy Illuminati, which is abused by a rogue member of the group to discredit augmentations completely.[3][4] The Illuminati successfully conceal the truth behind rumors and disinformation, while the augmented are now outcasts from normal humans in an era of "mechanical apartheid".[4]

The player character is Adam Jensen, an augmented former private security officer now working with a special Interpol unit, Task Force 29, to capture a terrorist group of augmented humans.[5] Jensen also secretly works for the Juggernaut Collective, a hacker group helping him to confront the Illuminati.[4]

Plot

In Dubai, Jensen and Task Force 29 (TF29) infiltrate an abandoned resort to catch a weapon smuggler. The operation goes awry when a group of gold-masked, augmented mercenaries attempt to steal the weapon shipment. Jensen neutralizes the mercenaries, but suspects that there is an ulterior motive for TF29 being sent on the mission.

Jensen returns to Prague and meets with his Juggernaut contact, Alex Vega, who tasks him with planting a listening device in TF29's communication systems to determine the scope of the Illuminati's involvement. They are then caught in the blast of a terrorist bombing. Jensen and Vega survive, but Jensen suffers damage to his augmentations. After receiving repairs, Jensen discovers that his body contains numerous powerful and experimental augmentations of which he was unaware. Confirming with his former boss David Sarif that the augmentations were not part of Jensen's original installations, Jensen contemplates that he was comatose for several months following the destruction of Panchaea.

Jensen goes to TF29's headquarters and spies on a meeting between TF29 commander Jim Miller and his superiors, discovering that the UN leadership intends to blame the Dubai and Prague attacks, and other incidents on the Augmented Rights Coalition (ARC) and its leader Talos Rucker. Miller tasks Jensen with infiltrating Golem City, a ghetto for the augmented, and recovering Rucker. Upon confronting Rucker, he claims that ARC has no interest in killing innocent civilians, and suspects that a traitor in ARC is leading the attacks. Rucker suddenly dies in front of Jensen, forcing him to flee the ghetto. Following Rucker's death, his militant and Illuminati-aligned lieutenant Viktor Marchenko assumes command of ARC.

At TF29, Jensen infiltrates the communication network and learns that TF29 director Joseph Manderley is working with VersaLife CEO Bob Page. They discuss the use of a biological weapon, "Orchid", to murder Rucker, confirming their involvement. Jensen forwards the information to the Juggernaut leader, Janus. They learn that information about Orchid is stored in a secure vault in the nearby Palisade bank. At the same time, Jensen investigates the Prague attack and traces the bomb components to Allison Stanek, a former soldier turned religious fanatic. Jensen then learns that VersaLife is removing all of their data from Palisade and Stanek plans to commit ritual suicide with her followers to "ascend" to a purely electronic existence. Jensen must choose whether to steal the Orchid data or save Stanek so she can be questioned. Either mission leads Jensen to Marchenko's headquarters in the Swiss Alps.

Traveling there, he is attacked by Marchenko, injected with Orchid, and left to die. Jensen survives, obtains an Orchid sample, and overhears Marchenko discussing his return to Prague to smuggle cargo out of the city. Jensen escapes the facility and returns to Prague to find the city under martial law as the augmented population riots over Rucker's death. He gives the Orchid sample to Vega for analysis. Miller orders Jensen to spy on the local Dvali crime family that may be smuggling Marchenko's cargo. Jensen learns that Marchenko intends to attack a convention in London hosted by influential CEO Nathaniel Brown, who is lobbying against the Human Restoration Act, an Illuminati-backed law that would permanently segregate augmented and non-augmented people. Vega informs Jensen that Orchid is a poison that causes the targets immune system to attack their own organs. Jensen theorizes that that the unique genetic trait that prevents his immune system rejecting his augmentations also immunizes him against Orchid.

Upon arriving in London, Jensen and Miller meet with Brown, who refuses to cancel the event, citing that he is meeting with pro-Aug members of the UN Security Council. Jensen discovers that Marchenko's men have infiltrated the events security forces and are planning to poison Brown and his guests with Orchid. Miller is attacked by Marchenko and dosed with Orchid; if Jensen stole the VersaLife data from Palisade, he can administer the antidote and save Miller. Marchenko contacts Jensen, demanding that he meet with him in the exhibition hall or he will detonate bombs planted in nearby residential towers.

If Jensen fails to save Brown, his death at the hands of ARC galvanizes support for the Human Restoration Act, while saving Brown empowers him to block the Act. After confronting Marchenko, Jensen can kill or apprehend him. In the aftermath, ARC is officially labeled a terrorist organization. Jensen and Vega agree to continue to try and expose the Illuminati, but Jensen asserts that he must first finally meet Janus in person. The Illuminati meets to discuss Marchenko's attack, and agree to keep a closer eye on Jensen. It is revealed that TF29's psychologist is an informant for the Illuminati leader, Lucius DeBeers, and that they are using Jensen to expose Janus.

Development

In October 2013, video game developer Eidos Montréal announced that the Deus Ex series would be expanding into a mobile game and print media franchise. Additionally, the team behind their 2011 Deus Ex: Human Revolution was already at work on a new release for Microsoft Windows, PlayStation 4 and Xbox One.[6] In March 2014, publisher Square Enix applied for a trademark on Mankind Divided's title.[2] In December 2014, Eidos Montréal revealed the Dawn Engine, a new game engine for use in Mankind Divided. Its technology is based on IO Interactive's proprietary Glacier 2 game engine, which was used in Hitman: Absolution (2012).[7]

The game's announcement was leaked a day in advance of its official unveiling in early April 2015.[2] The reveal was the culminating moment of a three-day Square Enix promotional event[2] called "Can't Kill Progress" that featured a live Twitch stream of a man pacing, sleeping, and meditating in a nondescript room.[8] Viewers were allowed to change the camera angle and vote on how the man should act during his interrogation.[8]

The game was originally slated for a February 2016 release, but Square Enix announced in November 2015 that the game had been re-scheduled for August 2016, saying, "[A]s we are now playing through the game in full, we can see that it will require more time in post-production for tuning, iterations, and refinement to meet our high standards."[9]

As a pre-order bonus for the Windows version of the game, an announcer pack featuring the voice of Jensen was released for the multiplayer online battle arena game, Dota 2.[10]

A Linux port was released by Feral Interactive on November 3, 2016.[11] A OS X port is still in development as of November 4, 2016, awaiting an update of the Metal API.[12][13]

The first DLC System Rift was released on September 23 on all platforms. It isn’t integrated into the main game. It is accessed via the "Jensen’s Stories" option on the menu. It reunites Adam Jensen with his former Sarif compatriot, Frank Pritchard.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 83/100[14]
(PS4) 84/100[15]
(XONE) 83/100[16]
Review scores
PublicationScore
Destructoid8/10[17]
EGM8.5/10[18]
Game Informer7/10[19]
Game Revolution[20]
GameSpot8/10[21]
GamesRadar[22]
Giant Bomb[23]
IGN9.2/10[24]
PC Gamer (US)88/100[25]
Polygon8.5/10[26]
VideoGamer.com7/10[27]

Deus Ex: Mankind Divided received "favorable" reviews, according to video game review aggregator Metacritic.[14][15][16] Critics praised the "more diverse options for completion" and "fantastic world building and side missions" while criticizing its short length, inclusion of micro transactions and lack of content when compared to the previous game .[27][28]

Deus Ex: Mankind Divided was the best-selling retail game in the UK in its week of release, but its launch week sales failed to surpass that of its predecessor, Human Revolution.[29] It was the third best-selling game in the US in August 2016 according to NPD Group.[30]

Accolades

Year Award Category Result Ref
2016 Canadian Video Game Awards 2016 Best Console Game Won [31]
Best Game Design Won
Best Narrative Won
Best Performance Won
Game of the Year Won
The Game Awards 2016 Best Role Playing Game Nominated [32]

Controversies

Pre-ordering

The pre-order system of Deus Ex: Mankind Divided caused controversy because of its tiered reward levels, from tier 1 to tier 5.[33] The system gave the buyer the ability to "choose" what they got depending on what global tier the level of pre-orders were reached.[34] The pre-order system was compared to the way Kickstarter campaigns work; the more pre-orders, the more items the people who pre-ordered would get.[35] Due to negative reactions from fans and critics, the system was cancelled, and all pre-order content was available to those who pre-order the game or purchase a Day 1 edition.[36]

Allegory to racism

The developers of Deus Ex: Mankind Divided came up with the term "mechanical apartheid" for the repulsion and distrust shown by natural people towards augmented people in the game. However, the use of the term caused controversy; the developers were criticized for using it, especially due to the historical use of the term "apartheid", referring to discrimination against blacks in South Africa in the 20th century. The game was accused of being racist and racially insensitive by some critics.[37] Eidos Montréal's Jonathan Jacques-Belletete responded in an interview that he felt the complaints were "ridiculous" and justified the use of the term as appropriate for the game since the Deus Ex franchise is about human nature, which has historically repeated trends of segregation.[38] Mary DeMarle, the executive narrative director of the game, responded to the controversy by saying that they are trying to present the issues of the world without judging anyone for their actions.[39][40] Gilles Matouba, the former director of the game and a black Frenchman, added that the term was coined by him and Andre Vu, an Asian Frenchman who is the brand director of the Deus Ex franchise and they wanted to offer the audience something unique and something that was close and personal to them. He continued, saying that racism was a dark part of human nature and they wanted to treat this subject. He also scorned those who had criticized the developers for using the term, especially those who had suggested they were all white.[39]

The usage of the term "Augs Lives Matter" in the game caused controversy; with some critics alleging it was trying to appropriate the Black Lives Matter movement including BioWare designer Manveer Heir who claimed the game's narrative might come across as anti-black even if it was not. Andre Vu however denied the accusations claiming the phrase was coined before the movement started and stated that it was an "unfortunate coincidence".[41][42][43]

Notes

  1. Ported to Microsoft Windows by Nixxes Software and Known Shippable, and to OS X and Linux by Feral Interactive.

References

  1. Purchese, Robert (August 11, 2015). "Clearing confusion about boss battles in Deus Ex: Mankind Divided". Eurogamer. Retrieved April 20, 2016.
  2. 1 2 3 4 McWhertor, Michael (April 7, 2015). "Deus Ex: Mankind Divided leaked, coming to PC, PS4 and Xbox One (update)". Polygon. Vox Media. Archived from the original on April 7, 2015. Retrieved April 7, 2015.
  3. Reeves, Ben (April 7, 2015). "May Cover Revealed – Deus Ex: Mankind Divided". Game Informer. Archived from the original on April 8, 2015. Retrieved April 7, 2015.
  4. 1 2 3 Phipps, Brett (March 14, 2016). "Deus Ex: Mankind Divided release date, trailers, gameplay and story details". TrustedReviews. Time Inc. UK. Archived from the original on April 2, 2016. Retrieved April 2, 2016.
  5. Benson, Julie (July 18, 2016). "I Spent Far Too Long Breaking Into Houses in Deus Ex: Mankind Divided". Kotaku. Archived from the original on September 25, 2016. Retrieved April 7, 2015.
  6. Nunneley, Stephany (October 2, 2013). "Deus Ex in the works for PC, next-gen – Human Revolution: Director's Cut releasing this month". VG247. Archived from the original on April 8, 2015. Retrieved April 8, 2015.
  7. McWhertor, Michael (December 4, 2014). "Eidos shows what a new Deus Ex might look like running on its new game engine". Polygon. Vox Media. Archived from the original on April 7, 2015. Retrieved April 7, 2015.
  8. 1 2 Kollar, Philip (April 7, 2015). "What the hell is Square Enix doing on Twitch?". Polygon. Vox Media. Archived from the original on April 8, 2015. Retrieved April 8, 2015.
  9. Martin, By Michael. "Deus Ex: Mankind Divided Has Been Delayed". IGN. Retrieved 2016-06-09.
  10. Gies, Arthur. "Deus Ex's Adam Jensen is a strange, great fit in Dota 2". Polygon. Retrieved 3 September 2016.
  11. "Deus Ex: Mankind Divided, out now on Linux". Feral Interactive. Retrieved 4 November 2016.
  12. "Deus Ex: Mankind Divided comes to Mac and Linux this year". Feral Interactive. Retrieved 15 September 2016.
  13. "Linux at the next level – Deus Ex: Mankind Divided coming on 3 November". Feral Interactive. Retrieved 21 October 2016.
  14. 1 2 "Deus Ex: Mankind Divided for PC Reviews". Metacritic. Retrieved August 19, 2016.
  15. 1 2 "Deus Ex: Mankind Divided for PlayStation 4 Reviews". Metacritic. Retrieved August 19, 2016.
  16. 1 2 "Deus Ex: Mankind Divided for Xbox One Reviews". Metacritic. Retrieved August 19, 2016.
  17. Carter, Chris (August 19, 2016). "Review: Deus Ex: Mankind Divided". Destructoid. Retrieved August 19, 2016.
  18. Plessas, Nick (August 19, 2016). "Deux Ex: Mankind Divided review". Electronic Gaming Monthly. Retrieved August 19, 2016.
  19. Reiner, Andrew (August 19, 2016). "A Big Heart With A Mechanical Soul - Deus Ex: Mankind Divided - PlayStation 4". Game Informer. Retrieved August 19, 2016.
  20. Tan, Nick (August 20, 2016). "Deus Ex: Mankind Divided Review". Game Revolution. Retrieved August 20, 2016.
  21. Tran, Edmond (August 19, 2016). "Deus Ex: Mankind Divided Review". GameSpot. Retrieved August 19, 2016.
  22. Savage, Phil (August 19, 2016). "Deux Ex: Mankind Divided review". GamesRadar. Retrieved August 19, 2016.
  23. Gerstmann, Jeff (August 19, 2016). "Deus Ex: Mankind Divided Review". Giant Bomb. Retrieved August 19, 2016.
  24. Ingenito, Vince (August 19, 2016). "Deus Ex: Mankind Divided Review". IGN. Retrieved August 19, 2016.
  25. Kelly, Andy (August 19, 2016). "Deux Ex: Mankind Divided review". PC Gamer. Retrieved August 19, 2016.
  26. Gies, Arthur (August 19, 2016). "Deus Ex: Mankind Divided review". Polygon. Retrieved August 19, 2016.
  27. 1 2 Bell, Alice (August 19, 2016). "Deus Ex: Mankind Divided Review". VideoGamer.com. Retrieved August 19, 2016.
  28. Yin-Poole, Wesley (August 24, 2016). "Deus Ex: Mankind Divided's annoying microtransactions in the spotlight". Eurogamer.net. Retrieved September 2, 2016.
  29. Purchese, Robert (August 30, 2016). "Deus Ex: Mankind Divided tops UK chart but Human Revolution sales were "much stronger"". Eurogamer. Retrieved September 17, 2016.
  30. Grubb, Jeff (September 15, 2016). "August 2016 NPD: Madden, No Man's Sky lift summer game spending". VentureBeat. Retrieved September 17, 2016.
  31. Falconer, Daniel (November 18, 2016). "Deus Ex: Mankind Divided Leads 2016 Canadian Video Game Awards". Screen Rant. Retrieved November 18, 2016.
  32. Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. Retrieved November 16, 2016.
  33. Sharon, Coone (September 2, 2015). "Deus Ex: Mankind Divided's Pre-Order Has Players Choose between 39 Different Combinations". Twinfinite. Retrieved September 3, 2015.
  34. Tassi, Paul (September 1, 2015). "'Deus Ex: Mankind Divided' Has The Worst Pre-Order Bonus Structure Of All Time". Forbes. Archived from the original on September 3, 2015. Retrieved September 3, 2015.
  35. Robert, Ramsey (September 2, 2015). "Deus Ex: Mankind Divided's Getting Torn Apart for Its Ridiculous Pre-Order Strategy". Push Square. Retrieved September 3, 2015.
  36. Dunuan, Liezl (October 5, 2015). "Square Enix Cancels 'Pre-Order' Program For 'Deus Ex: Mankind Divided'". Christian Post. Retrieved October 5, 2015.
  37. Ian Miles Chong (June 17, 2015). "Deus Ex: Mankind Divided Director Speaks Out About 'Mechanical Apartheid' Complaints". Gameranx. Retrieved August 30, 2016.
  38. Kuchera, Ben (June 19, 2015). "Deus Ex developers respond to 'mechanical apartheid' complaints". Polygon. Vox Media. Retrieved February 10, 2016.
  39. 1 2 Saed, Sherif (June 19, 2015). "Deus Ex: Mankind Divided writer responds to 'mechanical apartheid' debacle". VG247. Videogaming 247 Ltd. Retrieved February 10, 2016.
  40. Furniss, Zack (June 17, 2015). "Deus Ex writer responds to 'mechanical Apartheid' controversy". Destructoid. Retrieved February 10, 2016.
  41. Frank, Allegra (August 3, 2016). "Deus Ex: Mankind Divided PR calls 'Augs Lives Matter' reference coincidental". Polygon. Retrieved August 30, 2016.
  42. Brightman, James (August 3, 2016). "Augs Lives Matter slogan an "unfortunate coincidence"". GamesIndustry.biz. Retrieved August 30, 2016.
  43. Ore, Jonathan (August 5, 2016). "Deus Ex: Mankind Divided promo art criticized for evoking Black Lives Matter movement". Canada Broadcasting Corporation. Retrieved August 30, 2016.

External links

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