Delta Force: Land Warrior

Delta Force: Land Warrior

North American boxart
Developer(s) NovaLogic
Publisher(s) NovaLogic
Designer(s) Wes Eckhart
Platform(s) Microsoft Windows
Release date(s)

‹See Tfd›

  • NA: November 7, 2000
  • EU: February 2, 2001
Genre(s) Tactical first-person shooter
Mode(s) Single player, multiplayer

Delta Force: Land Warrior is a tactical first-person shooter video game. It is the third game in the Delta Force series developed and published by NovaLogic, and is the sequel to Delta Force 2. A stand alone expansion pack, Delta Force: Task Force Dagger, was released in 2002.

Gameplay

Delta Force: Land Warrior features 30 missions. The game takes place in various places including Africa, Indonesia, Western Egypt and South America. Objectives range from eliminating high-risk targets such as power plants to rescuing VIPs held hostage.[1] Before deployment, players get briefed and are tasked with picking the specific equipment and gear they want for the mission, allowing them to define their strategy beforehand, e.g.: a stealthy approach with silenced weaponry, or an all-out assault with heavy weaponry.[1] The player is inserted into the objective area by a multitude of means, including insertion by helicopter or parachute. Once on the ground, players can navigate the terrain through a use of a mini-map, containing waypoints pointing the player to their objective(s). In certain missions, the player leads a squad, allowing him to issue orders to his teammates, although the majority of missions pits the player alone against the enemy. A map editor is included, allowing players to modify existing maps, or create new ones.[1]

Multiplayer

Multiplayer allows up to 50 players to compete in the game modes Deathmatch, Team Deathmatch, King Of The Hill, Capture the Flag, Flagball, in which up to 4 teams compete in order to capture one flag located in the middle of the battlefield, and Coop mode, which allows four players to work together to complete the standard singleplayer missions.[2]

Synopsis

The game starts with the hostage rescue in one of the Great Pyramids of Giza. It is later discovered that the terrorists involved belong to the Armed People's Front (APF), a group that is opposed to Western involvement in the Middle East and is planning attacks on Western factions in Egypt. The Delta team seizes weapons caches at a dig site in Western Egypt and are led to the capture of APF's leader, Meinhard Kreider, in a raid on his fortress.

After Kreider's arrest, the terrorist front New Dawn is revealed by Nikogos Fazekas, who is intent on getting Kreider released from a NATO prison. New Dawn and the remnants of APF forces lead an attack on a Mediterranean oilrig but are stopped by the Delta team. A New Dawn launches several attacks on the West, from taking hostages in Mayan ruins to hiding weapons and drugs in Lebanon and Indonesia. A spetsnaz officer taken hostage in Lebanon is rescued in a heavily defended compound by the Delta Team. The squad then destroys drug shipments in Indonesia. A New Dawn training facility is neutralized during an ambush in the Banda Sea. Later, the head of the World Bank is rescued in a Japanese saiguden. Finally the team comes together to rescue the American ambassador to Mexico in the Palenque Ruins and stops the delivery of a radiological bomb from the Yucatan to Los Angeles. However, another radiological bomb escaped to an abandoned detention center near Ciudad Juarez, but was seized in time by Delta Force members Snakebite and Pitbull.

Kreider is finally released by NATO forces in a ploy to corner Fazekas. Kreider is recaptured on his way to Colombia and Fazekas is tracked to Easter Island, where he is killed in an underground labyrinth of tunnels. The APF and New Dawn are broken up after Fazekas' death and Kreider's recapture.

Engine

Delta Force: Land Warrior uses a new engine that abandons the voxel based terrain of its predecessors in favour of textured polygonal landscapes which can make full use of hardware acceleration. Software rendering is not supported anymore. Draw distances remain on the same level as in the earlier engines and maps are looped in all directions so there are no visible map borders. The new engine also allows for underground tunnel complexes, featured prominently in the campaign and showcased in the first mission which mostly takes place in Egyptian ruins.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74/100[3]
Review scores
PublicationScore
AllGame[4]
CGW[5]
Edge6/10[6]
GameFan83%[7]
GamePro[8]
Game RevolutionC+[9]
GameSpot7.3/10[1]
GameSpy83%[10]
IGN7.3/10[2]
PC Gamer (US)78%[11]

The game received "average" reviews according to video game review aggregator Metacritic.[3]

References

  1. 1 2 3 4 Osborne, Scott (November 13, 2000). "Delta Force: Land Warrior Review". GameSpot. Retrieved January 2, 2015.
  2. 1 2 Adams, Dan (November 21, 2000). "Delta Force: Land Warrior". IGN. Retrieved January 2, 2015.
  3. 1 2 "Delta Force: Land Warrior for PC Reviews". Metacritic. Retrieved January 2, 2015.
  4. Woods, Nick. "Delta Force: Land Warrior - Review". AllGame. Archived from the original on November 15, 2014. Retrieved January 2, 2015.
  5. Liberatore, Raphael (February 2001). "Ready, Aim, Shoot in Foot (Delta Force: Land Warrior Review)" (PDF). Computer Gaming World (199): 104. Retrieved March 28, 2016.
  6. Edge staff (January 2001). "Delta Force: Land Warrior". Edge (93).
  7. "REVIEW for Delta Force: Land Warrior". GameFan. December 30, 2000.
  8. Marrin, John (November 14, 2000). "Delta Force: Land Warrior Review for PC on GamePro.com". GamePro. Archived from the original on February 11, 2005. Retrieved January 2, 2015.
  9. Sanders, Shawn (November 2000). "Delta Force: Land Warrior Review". Game Revolution. Retrieved January 2, 2015.
  10. Kelly, Ryan (December 28, 2000). "Delta Force: Land Warrior (PC)". GameSpy. Archived from the original on February 23, 2005. Retrieved January 2, 2015.
  11. "Delta Force: Land Warrior". PC Gamer: 90. February 2001.

Further reading

External links

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