BeyWarriors: BeyRaiderz

BeyWarriors: BeyRaiderz
Genre Sports
Anime television series
Directed by Katsumi Hasegawa
Studio Nelvana, SynergySP, d-rights
Licensed by

‹See Tfd›

Network Cartoon Network
YTV
Original run January 4, 2014 March 29, 2014
Episodes 13
Related works

BeyWarriors: BeyRaiderz is a Canadian/Japanese anime series, a spin-off of the series Beyblade.[1] While it has been produced in Japan, it has yet to be aired in Japanese. BeyRaiderz has been commissioned by Nelvana to act as a solo series consisting of 13-episodes. The series was originally announced as BeyRaiderz: Shogun [2] but has since been renamed BeyWarriors: BeyRaiderz. The series acts as a continuation to BeyWheelz as it continues to follow the story of Sho, Jin, and Leon.[3]

Plot

In an unknown land, 6 guardian beasts provide protection and help cities to thrive through battles called BeyRaiderz. An unknown evil arises to take on the 6-guardian figures, forcing the six to unite together. At the end of the battle the land is protected, but the guardians fall into a slumber. This allows many natural disasters to occur causing the land to lose its beauty and the people to forget about BeyRaiderz battles. As the six guardian beasts begin to awaken, they call on six BeyWarriors from other lands. The six BeyWarriors are each given BeyRaiderz and charged with going from coliseum arena to coliseum arena to battle. Battling enough times will allow the spirits to reawaken, and it can't happen soon enough as the same darkness that caused them to unite is reawakening and threatens to destroy the world once more.

Characters

BeyWarriors & their BeyRaiderz

Supporting characters

Villains

Extras

Episode list

All, but episode 4, premiered on YTV in Canada. Cartoon Network acted as the premiere station for episode 4 after airing a 4-episode marathon January 25. However CN began airing the series in its normal slot of 8 AM with episode 1 on February 1 while YTV premiered episode 5 that day, allowing YTV to act as the premiere station for all but episode 4. As YTV airs the English version of the dub, the First English Air Dates listed are for the YTV airings.

No. Title English airdate
01 "Hope"  January 4, 2014 [4]
Two mysterious figures are battling with BeyRaiderz. Upon claiming the final token, one of the BeyRaiderz is able to summon all six legendary beasts. The other uses some sort of darkness power to drive the six warriors into slumber and separate them across the world. Years pass, and the beasts begin to awaken. They call on six BeyWarriors from other worlds to take up the mission of going to battlefields and restoring their powers through BeyRaiderz battes. Sho arrives at the first city where he is met by the young boy, Domani. Domani thinks Sho is there to steal his treasure, so he gathers two friends, Klaus and Morgen, and the three try to ambush Sho. Upon seeing Sho's Samurai Ifrit, they realize he is a figure that could become a friend. Their nerves are calmed when Rachel and Jimmy Cruz arrive. Rachel swears she will become Sho's guide to each BeyRaiderz Coliseum Arena. The three boys lead the trio to the cities lost coliseum, but they are followed by Armes Navy. Armes and Sho battle to power up their beasts. Sho wins the battle, but Armes leaves instead of joining him on his quest. Sho then follows Rachel and Jimmy outside the city. 
02 "Friends"  January 11, 2014 [4]
Rachel and Jimmy tell Sho the past history of the mythic beasts. Sho reveals that Samurai Ifrit has shown him a vision that confirms their tale. The three head to the next city, where Sho senses he is being followed. He takes off chasing a figure, who ends up being Ricky Gills. Ricky reveals he has no intent to do anything but battle as a BeyRaiderz. Upon learning Sho is also a BeyRaiderz Ricky issues a BeyWarrior challenge, so the two head for the lost coliseum arena. Rachel and Jimmy have already arrived at the coliseum arena, where they find Leon Fierce waiting in the Shadows. Leon challenges them to a battle and is convinced they are spies (unaware that they're not BeyWarriors) until Sho arrives. Sho confirms they are good, so Leon decides to trust the two. He challenges Sho to a battle, but Ricky says he was their first and should get first shot. Sho decides let Ricky battle Leon. Leon wins the battle with some help from the collapsing arena. 
03 "Reunion"  January 18, 2014 [4]
The episode begins with the group at another coliseum arena. Sho and Ricky are battling, and Sho wins. Rachel reveals that Samurai Ifrit has powered up more than any of the others, but it's still not enough to bring him out of slumber. Sho senses he's being watched, and the others wonder what's going on. The group heads toward the next city, in a forest where no one now lives. There Sho once again senses he's being watched. He takes off in the direction of the individual and runs head on into Jin. Jin knocks them to the ground and reveals he wasn't chasing any of them. Instead he was helping a young girl find her missing Grandmother. Sho, Leon, and Ricky decide to join Jin in the search while the young girl, Holly, stays with Rachel and Jimmy. A fork in the road causes the group to have to split up and leads Sho and Jin to the coliseum arena. Both Sho and Jin sense the mysterious figure again and attack. The sixth BeyRaiderz is revealed in the form of Task Landow. Now that they've uncovered him, Task won't let Sho and Jin leave. Jin battles Task so the two can leave while he powers up Ronin Dragoon. Little does he realize Task's true mission is to evaluate each BeyRaiderz strength and report it to Kaiser Gray. Leon and Ricky find the Grandmother and return her to Rachel, Jimmy, and Holly where they learn of the battle taking place. 
04 "Challenge"  January 25, 2014 [4]
Kaiser Gray sends Task out to learn the strength of Armes. The BeyWarriors approach a windy valley where three arenas are said to exist. The group divides into groups of two- Sho w/ Rachel, Jin w/ Jimmy, and Leon w/ Ricky. They each take one of three paths they believe leads to an arena. Before dividing on the paths, Rachel tells everyone the legend of the Secret Garden that the six mythic beasts once lived in. She believes bringing back the Secret Garden will bring back prosperity to the land. Jin, Jimmy, Leon, and Ricky arrive at the end of their paths only to find two unusable arenas. In a cave the floor begins to collapse, and Sho and Rachel are saved by Armes. Armes leads Sho and Rachel to the final arena. Sho tries to convince Armes to join them, but when Armes refuses Task intervenes and battles Armes. After the battle Task announces that all the BeyRaiderz powers will soon go to Master Gray. Rachel's face turns pail as she utters the name in horror- Kaiser Gray. Kaiser Gray entrusts Task with the task of recruiting Armes to join their side. 
05 "Treasure"  February 1, 2014 [4]
The BeyWarriors discuss if Armes words mean he will never join them or if his desire to gain additional strength will lead them to join forces. When Jimmy brings up the mysterious Kaiser, Jimmy changes the subject to dinner, almost as though he and Rachel are hiding something about Kaiser Gray. The next day the 4 BeyWarriors approach a mountain coliseum where they encounter a series of traps. They meet the Treasure Hunter Bison and learn that Bison is searching for six Golden Statues that are shaped after the mystic Guardians. After the group makes it through a series of traps, they convince Bison to lead them to the coliseum. Upon opening the coliseum six Golden Statues aren't found, but a team battle coliseum is in place. Sho and Leon team up to take on Jin and Jimmy in a coliseum where 9 tokens are present. After each BeyWarrior gets one token, tactics are changed where Sho battles Jin in a battle of speed while Jimmy and Leon battle to keep the others from getting the tokens. Sho and Jin each manage to get one more token, giving each team 3, but when Jin's BeyRaiderz flips over and becomes unable to battle, it allows Leon to keep Jimmy distracted while Sho collects the other two tokens with ease. With the team battle completed, both Samurai Ifrit and Berserker Byakko are released. Bison learns that the hope of the world lies with these six BeyWarriors and decides to stop searching for any future treasure. Instead of returning to his BeyRaiderz, Samurai Ifrit becomes a guiding light that can only make things easier or harder for the others in the future. 
06 "Confrontation"  February 8, 2014 [4]
Sho and his friends learn that the guiding light will lead them to the Sacred Garden. However all six Mythic Beasts must have their guiding lights activated before the location of the Sacred Garden will be revealed. On the way to the next arena, the group comes upon a young man named Atsushi. Atsushi asks to become Jin's student after seeing Jin smash a stone. Jin refuses to teach him, saying he doesn't have the time because it will take more than a day to learn his technique. Atsushi reveals that a gang of thugs has attacked their crops, and one of his friends blurted out he could smash a stone, so that's why he wants to learn. Jin teaches him it's more powerful to be honest than to try to learn something. Atsushi agrees to lead the group to the arena, but what he doesn't know is the group of thugs is looking for him. Jin and Leon invite them to come watch a BeyRaiderz battle instead of watching the stone be smashed. Jin and Leon compete at an active volcano's arena. 5 tokens are available. During the battle Jin saves Leon from a set of flames, but then he jumps on Leon and makes him stop spinning, allowing Jin to win. Ronin Dragoon turns into the second guiding light, and the group leaves for the third location. After the battle the scene shifts to Armes who has found another arena. Task reaches the same location, and the two agree to battle at this new arena as the episode ends. 
07 "Legend"  February 15, 2014 [4]
Task and Armes hold a BeyRaiderz battle with Armes winning and evening up their series 1-1. Task tells Armes if he wants to learn the truth, he should head to a specific mountain range where the legend of the BeyRaiderz is shown. Sho and company are on this same mountain. Sho gets injured while protecting Rachel from an avalanche. Jimmy and Rachel reveal the legend of two previous undefeated BeyWarriors- the Hero Flame and Master Tempest. The Hero Flame is the only BeyWarrior that has ever been allowed to live in the Sacred Garden. The first battle shown in the series is revealed to have been the battle between Flame and Tempest, with Flame hoping to bring the world to prosperity. Armes hears the story but then comes out and challenges Sho to a BeyRaiderz battle. With Sho being injured, Jimmy steps in and battles at an ice arena with 5 tokens and chopping obstacles. Armes ends up winning the battle after Jimmy's BeyRaiderz gets stuck in an avalanche of ice. Guardian Leviathan earns the power and then turns into a guiding light. Instead of joining Sho and company, Armes joins Task and decides to meet Kaiser Gray. 
08 "Homesick"  February 22, 2014 [4]
Task introduces Armes to Kaiser Gray. Armes realizes Kaiser Gray has a tie with the mythic beasts and decides to help him be resurrected. Leon and Ricky battle with Leon's Mythic beast awakening. While searching for the next town, Ricky goes off on his own to try and awaken his beast. Instead of finding the arena, he finds three boys: Moot, Raizon, and Andre. The three boys left trying to become wealthy so they could return to the village and doing a well. Instead of being successful they all failed and deceived each other. Ricky plays along with Moot at first, but eventually he proves that the only way to be successful is by being honest and trying your hardest. A tag-team battle is held with Sho and Ricky facing Leon and Jin. After gaining a 2-1 token lead, Sho's BeyRaiderz is stopped leaving Ricky to face the other two by himself. Ricky manages to gain the last token, and his mythic beast awakens. The BeyRaiderz promise to bring wealth and prosperity back to the land, and the 3 boys decide to head off and try to be successful again. 
09 "Paradise"  March 1, 2014 [4]
5 guiding lights have appeared. Rachel opens up her compass, and shortly thereafter Task's beast turns into a guiding light. Rachel's mirror leads all 6 BeyWarriors to the Secret Garden's entrance, and her compass opens the doors to the Secret Garden. Task reveals that in order for the Mythic Beasts to be revived, three arena battles must take place in the Garden. Whichever side wins will claim the Master Token and is able to resurrect two beasts at a time. Leon & Ricky battle Task & Armes for the first Master Token. Rachel and Jimmy dodge questions about Kaiser Gray, who appears to be in the Garden and is watching the battles. 
10 "Revival"  March 8, 2014 [4]
Jin battles Task for the right to gain the second Master Token. Task hits rocks intentionally to trick Jin into getting trapped. Two more mythic beasts are resurrected. Kaiser Gray reveals he can control the six mythic beasts and reveals Jimmy and Rachel know more than they've been sharing. 
11 "Collision"  March 15, 2014 [4]
Sho battles Armes for the right to gain the final Master Token. After the final two beasts are resurrected, Armes reveals Kaiser Gray is the Hero Flame (who has been turned evil after he fought against Tempest). Armes challenges Flame to a battle to figure out who is truly the top BeyRaiderz battler. Flame reveals he has the seventh BeyRaiderz. 
12 "Truth"  March 22, 2014 [4]
Armes battles Flame in the new arena created by the six Mythic beasts. Flame reveals his BeyRaiderz is an earlier version of Ifrit that has the ability to use all the powers of each Mythic Beast. When Armes gains the fifth and final token, he has the Mythic Beasts create a storm that throws Armes' BeyRaiderz out of the arena and gives him the win. Flame then reveals Jimmy and Rachel are descendants of Tempest, who have been trying to undo his mistakes. He locks them and all six BeyWarriors away, including Task, believing they will become a threat to his rule. Flame then announces the resurrection of the Mythic Beasts to the world and commands the people to come to him at the Sacred Garden. The light of each BeyRaiderz begins to glow mysteriously in the prison as Sho and his friends, now joined by Armes, attempt to escape. Meanwhile all the people of the world head toward the Sacred Garden. 
13 "Final Battle"  March 29, 2014 [4]
Kaiser Gray brings the people into the Sacred Garden and restores it in front of their eyes. The people think Kaiser will keep them all safe. In the dungeons the spirits of the Mythic Beasts help Sho and the others escape. While heading towards the exit, Sho and the others find Task and free him. Task joins them. The six BeyWarriors arrive and tell the people the truth about Kaiser, but the people aren't sure whom to believe, but most of them trust Kaiser, except for Sho's friends. They decide to settle things through a BeyRaiderz battle. Sho is chosen to represent all the Bladers against Flame. The arena has 7 tokens. Kaiser appears to have it won when he looks to be headed towards a 3-1 token lead, but Sho steals a token to even it up at 2-2. Kaiser quickly claims his 3rd token and releases the power of the Six Mythic Beasts against Sho. Surprisingly Sho's Ifrit recovers from the stratosphere blow and evens it up at 3 tokens a piece. The hearts of the people turn against Flame after seeing the sneak attack, and the Mythic Beasts also turn against him. Sho and Flame battle for the final token that ends with Sho winning and Kaiser leaves the world permanently. With the Mythic Beasts freed, the world begins to recover and Sho and his friends proceed to challenge the others for a BeyRaiderz battle. 

Toys

Within the series

A BeyRaiderz is basically a toy car that is powered by a Beyblade. A battle is done head-to-head within an arena. A center stage holds tokens that are released by mechanical hands. The goal is to secure the most tokens and power up your BeyRaiderz spirit. An odd number of tokens is always used, with a minimum of 3 tokens being held.

Related series

References

External links


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